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Video game application state synchronization across multiple devices

  • US 8,764,555 B2
  • Filed: 01/17/2014
  • Issued: 07/01/2014
  • Est. Priority Date: 10/02/2012
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • running an instance of a video game application at a first electronic device, wherein the first electronic device belongs to a group of electronic devices associated with a user;

    detecting a presence of a second electronic device based on a proximity of the second electronic device to the first electronic device, the second electronic device belonging to the group of electronic devices;

    identifying an installation of another instance of the video game application or another video game application similar to the video game application on the second electronic device;

    saving a current state of play of the instance of the video game application running on the first electronic device, the saving of the current state of play being performed utilizing an in-game save feature included within the video game application, wherein the in-game save feature saves an application state data representing the current state of play of the instance of the video game application running on the first electronic device; and

    transmitting the application state data to the second electronic device, wherein the application state data of the video game application enables another instance of the video game application to resume the current state of play of the video game application at the second electronic device.

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