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Internet remote game server

  • US 8,764,566 B2
  • Filed: 11/10/2006
  • Issued: 07/01/2014
  • Est. Priority Date: 02/24/2006
  • Status: Active Grant
First Claim
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1. A network device comprising:

  • a game outcome server, said game outcome server comprising a first processor and a communication interface and being configured to store a plurality of wagering games, said communication interface being communicatively coupled, over a network, with a remote client device and a player management server, said first processor being configured to;

    a) communicate with the remote client device and with the player management server via the communication interface, the player management server comprising a second processor operable to provide fund transfers to a player account and to maintain a player balance,b) receive information from the player management server that allows a communication session to be established directly between the game outcome server and the remote client device, and establish a connection with the remote client device,c) send, directly to the remote client device, first commands, first instructions, first data or combinations thereof that allow an interface for playing a wagering game to be modified on a client interface of the remote client device, wherein the client interface was previously generated based on information exchanged during a previous communication session between the player management server and the remote client device,d) receive, directly from the remote client device, information indicating a request to play the wagering game and a wager amount,e) responsive to step d, send information to the player management server requesting authorization of the wager amount based on the player balance in the player account,f) receive an authorization message from the player management server indicating the wager amount is authorized, whereafter a game outcome for the wagering game is generated and an adjustment to the player balance is calculated,g) send to the remote client device second commands, second instructions, second data or combinations thereof that allows a presentation of the game outcome to be generated on the client interface; and

    h) send the adjustment to the player balance to the player management server to effect an update of the player balance.

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