Systems and methods for prize discovery games
First Claim
1. A computer-implemented method for a map-based prize discovery game, the method comprising:
- establishing an online game based on a map that includes a plurality of grid wherein said map is of a geographic region and each of the at least one grid unit on the map is associated with a corresponding real-world location;
placing at least one object in hidden association with one or more predetermined grid units in the map;
receiving, via a graphical user interface, from a first player at least one token;
receiving the first player'"'"'s selection of the at least one grid unit automatically based on the player'"'"'s real-world location;
associating the selected at least one first grid unit with the first player;
determining, using at least one processor, whether the first player wins a prize based on the selection of the at least one first grid unit and the placement of the at least one object in hidden association with the one or more predetermined grid units in the map.
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Accused Products
Abstract
Systems and methods for map-based prize discovery game are disclosed. In one embodiment, a computer-implemented method for map-based prize discovery games may comprise: establishing an online game based on a map that includes a plurality of grid units; placing at least one object in hidden association with one or more predetermined grid units in the map; receiving from a first player at least one token and a selection of at least one available first grid unit; associating the selected at least one first grid unit with the first player; determining whether the first player wins a prize based on the selection of the at least one first grid unit and the placement of the at least one object in hidden association with the one or more predetermined grid units in the map. In another exemplary embodiment, it may be determined whether the first player wins based on a probability algorithm.
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Citations
23 Claims
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1. A computer-implemented method for a map-based prize discovery game, the method comprising:
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establishing an online game based on a map that includes a plurality of grid wherein said map is of a geographic region and each of the at least one grid unit on the map is associated with a corresponding real-world location; placing at least one object in hidden association with one or more predetermined grid units in the map; receiving, via a graphical user interface, from a first player at least one token; receiving the first player'"'"'s selection of the at least one grid unit automatically based on the player'"'"'s real-world location; associating the selected at least one first grid unit with the first player; determining, using at least one processor, whether the first player wins a prize based on the selection of the at least one first grid unit and the placement of the at least one object in hidden association with the one or more predetermined grid units in the map. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A computer-implemented method for a map-based prize discovery game, the method comprising:
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establishing an online game based on a map that includes a plurality of grid units wherein the map is of a geographic region and each of the at least one grid unit on the map is associated with a corresponding real-world location; receiving, via a graphical user interface, from a first player at least one token and a selection of at least one available first grid unit, said selection being received automatically based on the player'"'"'s real-world location; associating the selected at least one first grid unit with the first player; determining whether to reveal a hidden object to the first player based on a probability calculation; and revealing the hidden object in response to the step of determining. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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Specification