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Game state synchronization and restoration across multiple devices

  • US 8,775,449 B2
  • Filed: 02/05/2014
  • Issued: 07/08/2014
  • Est. Priority Date: 10/02/2012
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • identifying a plurality of electronic devices capable of synchronizing game save of an game application with a cloud storage system, wherein the game application is a mobile game application;

    running a first instance of the game application at a first electronic device of the plurality of the electronic devices, wherein the first electronic device is a smart phone, wherein the first electronic device includes a memory device;

    generating a game save by the first instance of the game application at the first electronic device, wherein the game save includes a game progress, a game score, and a game rank for a player of the game application;

    saving the game save at the first electronic device, wherein the game save is stored at the memory device, wherein the game save further includes information of volume level and screen brightness of the first electronic device;

    determining a backup event that occurs in the first electronic device, wherein the backup event is an event from events including any of a given instance of the game application being closed, the given instance of the game application being paused, the given instance of the game application has been continuously running for a preconfigured period of time, the given instance of the game application being switched by an another application, a battery level of the electronic device being below a preconfigured value, the electronic device turning off, and the electronic device switching to a standby mode;

    transmitting, in response to the backup event, the game save of the game application to a remote storage service, wherein the first electronic device is capable of transmitting the game save to the remote storage service via a network, wherein the network includes Internet, a WiFi network, or a cellular phone network;

    analyzing a user profile for a user who runs the game application at the first electronic device and at least a second electronic device of the plurality of the electronic devices;

    determining a target electronic device from the at least one second electronic device, based on the analyzing of the user profile and the at least one second electronic device;

    transmitting the game save to the target electronic device by the network andrunning a second instance of the game application at the target device by resuming game save received from the remote storage service.

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