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Method and apparatus for integrating remotely-hosted and locally rendered content on a gaming device

  • US 8,777,737 B2
  • Filed: 11/10/2006
  • Issued: 07/15/2014
  • Est. Priority Date: 04/13/2006
  • Status: Active Grant
First Claim
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1. A gaming device comprising:

  • a video display;

    a communication interface configured to communicate with a remote host;

    a master gaming controller, including at least one CPU and a memory, configured to;

    (a) control a play of a wager-based game by executing at least one process using said at least one CPU and said memory,(b) communicate to the remote host a description of at least one gaming device gaming resource that is available for use by the remote host via a first process executed on the gaming device, wherein the first process is not required to be approved by any regulatory gaming authority in any jurisdiction which permits wager-based gaming,(c) execute the first process using said at least one CPU and said memory to generate a plurality of first video images for output to the video display wherein content of the first video images over time is controlled by the remote host,(d) receive from the remote host data associated with generating the first video images wherein an increase or a decrease in a utilization of CPU cycles on the at least one CPU by the first process is responsive to the data received from the remote host,(e) execute a second process using said at least one CPU and said memory to generate a plurality of second video images for output to the video display, said second video images including an outcome of the play of the wager-based game wherein the first process and the second process share CPU cycles on the at least one CPU, wherein the second process is required to be approved by a regulatory gaming authority in a jurisdiction which permits wager-based gaming,(f) monitor and limit the utilization of the CPU cycles by the first process, and(g) separate information communicated to the remote host into;

    (i) a first part including the data that enables the first process to output the first video images, and(ii) a second part including secure gaming device transactions wherein the secure gaming device transactions include at least one of;

    at least one transaction related to credits, at least one transaction related to money handling and at least one transaction related to a state of the wager-based game;

    an input mechanism configured to receive at least one of cash and an indicia of credit; and

    an output mechanism configured to output at least one of cash and an indicia of credit.

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