System gaming
First Claim
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1. A gaming system for displaying real-time pushed data of tournament scores, comprising:
- a plurality of gaming machines connected to a network each having a display capable of presenting a game, wherein each gaming machine enables play of chat-based games, and wherein at least a first gaming machine of the plurality of gaming machines enables play of a first base game that has a first theoretical payout percentage, and wherein at least a second gaming machine of the plurality of gaming machines enables play of a second base game that has a second theoretical payout percentage;
a gaming server connected to the network and in communication with the plurality of gaming machines via the network; and
a chat server connected to the network, wherein the chat server pushes real-time tournament data to the first and second gaming machines for presenting tournament data and on the display to facilitate competition between the first and second gaming machines, the tournament data pushed to each gaming machine including data from game play on another gaming machine, wherein calculation of each tournament score uses the theoretical payout percentage from each respective base game.
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Abstract
A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded.
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Citations
14 Claims
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1. A gaming system for displaying real-time pushed data of tournament scores, comprising:
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a plurality of gaming machines connected to a network each having a display capable of presenting a game, wherein each gaming machine enables play of chat-based games, and wherein at least a first gaming machine of the plurality of gaming machines enables play of a first base game that has a first theoretical payout percentage, and wherein at least a second gaming machine of the plurality of gaming machines enables play of a second base game that has a second theoretical payout percentage; a gaming server connected to the network and in communication with the plurality of gaming machines via the network; and a chat server connected to the network, wherein the chat server pushes real-time tournament data to the first and second gaming machines for presenting tournament data and on the display to facilitate competition between the first and second gaming machines, the tournament data pushed to each gaming machine including data from game play on another gaming machine, wherein calculation of each tournament score uses the theoretical payout percentage from each respective base game. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system for displaying real-time pushed data of tournament scores, comprising:
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a plurality of gaming machines connected to a network each having a display capable of presenting a game, wherein each gaming machine enables play of chat-based games, and wherein at least a first gaming machine of the plurality of gaming machines enables play of a first base game that has a first theoretical payout percentage, and wherein at least a second gaming machine of the plurality of gaming machines enables play of a second base game that has a second theoretical payout percentage; a gaming server connected to the network and in communication with the plurality of gaming machines via the network; and a chat server connected to the network, wherein the chat server pushes real-time tournament data to the first and second gaming machines for presenting tournament data and on the display to facilitate competition between the first and second gaming machines, wherein calculation of each tournament score uses the theoretical payout percentage from each respective base game. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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Specification