Gaming system and method for providing an offer and acceptance game
First Claim
1. A gaming system comprising:
- at least one input device;
at least one display device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) display a plurality of offer component position sets, each offer component position set including a plurality of offer component positions,(b) randomly assign at least one offer component to at least one of the offer component position sets, wherein each randomly assigned offer component is associated with one of a plurality of different award values and occupies one of the offer component positions of one of the offer component position sets,(c) display the assigned offer components occupying the offer component positions of the offer component position sets,(d) repeat (b) until a designated quantity of the offer component positions of at least one of the offer component position sets are occupied with offer components,(e) enable a player to accept or reject a displayed first offer based on the award values associated with the offer components occupying the offer component positions of the offer component position sets,(f) if the player accepts the first offer, provide the player the accepted first offer, and(g) if the player rejects the first offer;
(i) for each of at least one offer component,(A) randomly select one of the offer component position sets,(B) if the selected offer component position set includes at least one unoccupied offer component position, assign said offer component to the selected offer component position set, and(C) if each of the offer component positions of the selected offer component position set are occupied with offer components, eliminate said selected offer component position set, and(ii) enable the player to accept or reject a displayed second offer based on the award values associated with the offer components occupying the offer component positions of the non-eliminated offer component position sets.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system including an offer and acceptance game including a series of offer component accumulations. One or more accumulated offer components are associated with one or more award values which form different offers for acceptance or rejection. One or more of such offer component accumulations are also associated with an elimination of one or more of any previously accumulated offer components. Such a configuration provides that when deciding whether to accept an offer (including the currently accumulated, non-eliminated offer components) or reject the offer and accumulate additional offer components, a player weighs the risks of eliminating one or more previously accumulated offer components.
534 Citations
28 Claims
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1. A gaming system comprising:
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at least one input device; at least one display device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) display a plurality of offer component position sets, each offer component position set including a plurality of offer component positions, (b) randomly assign at least one offer component to at least one of the offer component position sets, wherein each randomly assigned offer component is associated with one of a plurality of different award values and occupies one of the offer component positions of one of the offer component position sets, (c) display the assigned offer components occupying the offer component positions of the offer component position sets, (d) repeat (b) until a designated quantity of the offer component positions of at least one of the offer component position sets are occupied with offer components, (e) enable a player to accept or reject a displayed first offer based on the award values associated with the offer components occupying the offer component positions of the offer component position sets, (f) if the player accepts the first offer, provide the player the accepted first offer, and (g) if the player rejects the first offer; (i) for each of at least one offer component, (A) randomly select one of the offer component position sets, (B) if the selected offer component position set includes at least one unoccupied offer component position, assign said offer component to the selected offer component position set, and (C) if each of the offer component positions of the selected offer component position set are occupied with offer components, eliminate said selected offer component position set, and (ii) enable the player to accept or reject a displayed second offer based on the award values associated with the offer components occupying the offer component positions of the non-eliminated offer component position sets. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method of operating a gaming system, said method comprising:
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(a) causing at least one display device to display a plurality of offer component position sets, each offer component position set including a plurality of offer component positions, (b) causing at least one processor to execute a plurality of instructions to randomly assign at least one offer component to at least one of the offer component position sets, wherein each randomly assigned offer component is associated with one of a plurality of different award values and occupies one of the offer component positions of one of the offer component position sets, (c) causing the at least one display device to display the assigned offer components occupying the offer component positions of the offer component position sets, (d) repeating (b) until a designated quantity of the offer component positions of at least one of the offer component position sets are occupied with offer components, (e) enabling a player to accept or reject a displayed first offer based on the award values associated with the offer components occupying the offer component positions of the offer component position sets, (f) if the player accepts the first offer, providing the player the accepted first offer, and (g) if the player rejects the first offer; (i) for each of at least one offer component, (A) causing the at least one processor to execute the plurality of instructions to randomly select one of the offer component position sets, (B) if the selected offer component position set includes at least one unoccupied offer component position, causing the at least one processor to execute the plurality of instructions to assign said offer component to the selected offer component position set, and (C) if each of the offer component positions of the selected offer component position set are occupied with offer components, causing the at least one processor to execute the plurality of instructions to eliminate said selected offer component position set, and (ii) enabling the player to accept or reject a displayed second offer based on the award values associated with the offer components occupying the offer component positions of the non-eliminated offer component position sets. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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Specification