System and method for conducting a game of chance
First Claim
1. A method for providing a gaming experience over a plurality of individual game sessions, the method comprising:
- allowing a player at least one entry into the plurality of individual game sessions;
rendering the gaming experience over at least two of the plurality of individual game sessions such that the player must meet criteria for each individual game session and progress through the plurality of individual game sessions in order to complete the gaming experience, wherein rendering the gaming experience comprises;
associating an identifier with the player;
storing progress information regarding the gaming experience of the player; and
permitting the player to play at least one individual game session in a graphical user interface of a computer system.
2 Assignments
0 Petitions
Accused Products
Abstract
Provided are systems and methods configured to retain game state information during the course of game play of multiple individual games to deliver a gaming experience in addition to the game play and/or any outcome associated with the individual games and/or game sessions. Player interest can be enhanced through the requirement that multiple games be played to get to a final outcome of the game experience. Each ticket/entry can represent one step along the way (or some other ratio) of the game experience. Combining online experiences with a progression through the gaming experience with stored state information across sessions allows a game management system to track and manage the player until the game experience is complete and can include, for example, requiring a predetermined number of plays. Further the game management system can permit dynamically establishing criteria for players during any game experience.
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Citations
20 Claims
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1. A method for providing a gaming experience over a plurality of individual game sessions, the method comprising:
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allowing a player at least one entry into the plurality of individual game sessions; rendering the gaming experience over at least two of the plurality of individual game sessions such that the player must meet criteria for each individual game session and progress through the plurality of individual game sessions in order to complete the gaming experience, wherein rendering the gaming experience comprises; associating an identifier with the player; storing progress information regarding the gaming experience of the player; and permitting the player to play at least one individual game session in a graphical user interface of a computer system. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 20)
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16. A non-transitory computer-readable medium having computer-readable signals stored thereon that define instructions that, as a result of being executed by a computer, instruct the computer to perform a method for providing a gaming experience over a plurality of individual game sessions, the method comprising:
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allowing a player at least one entry into the plurality of individual game sessions; rendering the gaming experience over at least two of the plurality of individual game sessions, such that the player must satisfy entry criteria for each individual game session and progress through the plurality of individual game sessions in order to complete the gaming experience and wherein the act of providing the gaming experience includes acts of; associating an identifier with the player; storing progress information regarding the gaming experience of the player; and permitting the player to play at least one individual game session in a graphical user interface of a computer system, wherein the play of the individual game session displays at least a portion of the gaming experience.
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17. A system for providing a game experience over a plurality of individual game sessions, the system comprising:
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an entry component configured to accept entries into a plurality of individual game sessions; a game play component configured to; generate the gaming experience, wherein the gaming experience is provided over at least two of the plurality of individual game sessions such that the player must satisfy entry criteria for each individual game session and progress through the plurality of individual game sessions in order to complete the gaming experience; an association component configured to associate an identifier with the player; a progress component configured to store progress information regarding the gaming experience of the player; and wherein the game play component is further configured to permit the player to play at least one individual game session in a graphical user interface of a computer system, wherein the player of the individual game session displays at least a portion of the gaming experience. - View Dependent Claims (18, 19)
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Specification