Gaming system and method providing optimized incentives to delay expected termination of a gaming session
First Claim
1. A gaming system comprising:
- at least one processor; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to;
(a) enable a player to play one or more wagering games during a gaming session;
(b) determine whether a termination causation event predicted to cause termination of the gaming session occurs during the gaming session; and
(c) if the termination causation event occurs;
(i) provide an incentive to the player and cause at least one display device to display the provided incentive;
(ii) determine whether the provided incentive is effective at causing the player to delay termination of the gaming session; and
(iii) if the provided incentive is not effective at causing the player to delay termination of the gaming session, modify at least one aspect of the provided incentive for a subsequent gaming session of the player such that the modified incentive is provided if the termination causation event occurs during the subsequent gaming session.
1 Assignment
0 Petitions
Accused Products
Abstract
Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player'"'"'s previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player'"'"'s current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player.
254 Citations
20 Claims
-
1. A gaming system comprising:
-
at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to; (a) enable a player to play one or more wagering games during a gaming session; (b) determine whether a termination causation event predicted to cause termination of the gaming session occurs during the gaming session; and (c) if the termination causation event occurs; (i) provide an incentive to the player and cause at least one display device to display the provided incentive; (ii) determine whether the provided incentive is effective at causing the player to delay termination of the gaming session; and (iii) if the provided incentive is not effective at causing the player to delay termination of the gaming session, modify at least one aspect of the provided incentive for a subsequent gaming session of the player such that the modified incentive is provided if the termination causation event occurs during the subsequent gaming session. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A method of operating a gaming system, said method comprising:
-
(a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to enable a player to play one or more wagering games during a gaming session; (b) causing the at least one processor to execute the plurality of instructions to determine whether a termination causation event predicted to cause termination of the gaming session occurs during the gaming session; and (c) if the termination causation event occurs; (i) providing an, incentive to the player and causing the at least one processor to, execute the plurality of instructions to cause at least one display device to display the provided incentive; (ii) causing the at least one processor to execute the plurality of instructions to determine whether the provided incentive is effective at causing the player to delay termination of the gaming session; and (iii) if the provided incentive is not effective at causing the player to delay termination of the gaming session, causing the at least one processor to execute the plurality of instructions to modify at least one aspect of the provided incentive for a subsequent gaming session of the player such that the modified incentive is provided if the termination causation event occurs during the subsequent gaming session. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
-
-
15. A non-transitory computer readable medium including a plurality of instructions which, when executed by at least one processor, cause the at least one processor to:
-
(a) enable a player to play one or more wagering games during a gaming session; (b) determine whether a termination causation event predicted to cause termination of the gaming session occurs during the gaming session; and (c) if the termination causation event occurs; (i) provide an incentive to the player and cause at least one display device to display the provided incentive; (ii) determine whether the provided incentive is effective at causing the player to delay termination of the gaming session; and (iii) if the provided incentive is not effective at causing the player to delay termination of the gaming session, modify at least one aspect of the provided incentive for a subsequent gaming session of the player such that the modified incentive is provided if the termination causation event occurs during the subsequent gaming session. - View Dependent Claims (16, 17, 18, 19, 20)
-
Specification