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System architecture and method for composing and directing participant experiences

  • US 8,789,121 B2
  • Filed: 02/07/2013
  • Issued: 07/22/2014
  • Est. Priority Date: 10/21/2010
  • Status: Active Grant
First Claim
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1. A non-transitory storage medium for storing modules executable by a processor comprising:

  • a content player module presenting a streaming content received from a content distribution network (CDN);

    a user interface module operative to receive an user input;

    an experience agent module operative to receive one or more live realtime participant experiences as one or more separate layers transmitted from one or more realtime participant experience engines via a low-latency protocol and to present a real-time participant experience by composing the one or more separate layers and the streaming content into a single live stream;

    wherein the low-latency protocol to transmit the one or more live realtime participant experiences is operative to;

    divide each of the one or more live realtime participant experiences into a plurality of regions; and

    encode a first region of the plurality of regions with a first codec and a second region of the plurality of regions with a second codec; and

    wherein the storage medium further comprises a sentio codec operative to encode and decode data streams corresponding to different senses and dimensions of an experience.

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