Gaming system, gaming device, and method for providing a cascading symbols game with wild symbols usable for a designated quantity of symbol generations
First Claim
1. A gaming system comprising:
- at least one display device,at least one input device,at least one processor, andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for a play of a game, to;
(a) generate and display one of a plurality of symbols in each of a plurality of symbol positions, said plurality of symbols including;
(i) at least one active designated symbol, said at least one active designated symbol being associated with an initial indicated numeric quantity of generations said symbol will remain active, said initial indicated numeric quantity being greater than one, and(ii) at least one non-designated symbol, said at least one non-designated symbol not being associated with any indicated numeric quantity;
(b) determine whether any winning symbol combinations are generated and displayed;
(c) for each generated symbol, determine said generated symbol as one of;
any designated symbols and any non-designated symbols;
(d) for each of any generated winning symbol combinations;
(i) cause an award to be displayed based on said generated winning symbol combination, and(ii) remove at least one of any determined non-designated symbols of said generated winning symbol combination, each of said removed, non-designated symbols resulting in a displayed empty symbol position;
(e) for at least one of any determined generated designated symbols;
(i) modify the indicated numeric quantity associated with said generated designated symbol,(ii) determine whether said designated symbol is inactive, said determination being based, at least in part, on the modified indicated numeric quantity associated with said designated symbol,(iii) if said designated symbol is determined to be inactive, remove said inactive designated symbol, said removal resulting in a displayed empty symbol position, and(iv) if said designated symbol is determined to be active, continue displaying said active designated symbol; and
(f) if any empty symbol position is displayed;
(i) reposition zero, one, or more of said generated symbols to zero, one, or more of the empty symbol positions to create zero, one, or more empty symbol positions,(ii) generate and display one of the plurality of symbols in each of any displayed empty symbol positions, and(iii) repeat (b) to (ef).
1 Assignment
0 Petitions
Accused Products
Abstract
A plurality of columns each having a plurality of symbol positions are displayed. A gaming system generates and displays one of a plurality of symbols in each symbol position. At least one of the plurality of symbols is a designated symbol with an indicated quantity. The indicated quantity indicates whether the designated symbol is active or inactive. For each winning symbol combination containing at least one designated symbol, the indicated quantity associated with any designated symbol in the winning symbol combination is decremented and any non-designated symbols are removed from the display. Any designated symbols with an associated numeral of zero are inactive and are removed from each winning symbol combination. Any remaining symbols are shifted in a predetermined direction. For each empty symbol position, the gaming system generates and displays a new symbol and repeats the above steps until no winning symbol combinations remain.
260 Citations
42 Claims
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1. A gaming system comprising:
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at least one display device, at least one input device, at least one processor, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for a play of a game, to; (a) generate and display one of a plurality of symbols in each of a plurality of symbol positions, said plurality of symbols including; (i) at least one active designated symbol, said at least one active designated symbol being associated with an initial indicated numeric quantity of generations said symbol will remain active, said initial indicated numeric quantity being greater than one, and (ii) at least one non-designated symbol, said at least one non-designated symbol not being associated with any indicated numeric quantity; (b) determine whether any winning symbol combinations are generated and displayed; (c) for each generated symbol, determine said generated symbol as one of;
any designated symbols and any non-designated symbols;(d) for each of any generated winning symbol combinations; (i) cause an award to be displayed based on said generated winning symbol combination, and (ii) remove at least one of any determined non-designated symbols of said generated winning symbol combination, each of said removed, non-designated symbols resulting in a displayed empty symbol position; (e) for at least one of any determined generated designated symbols; (i) modify the indicated numeric quantity associated with said generated designated symbol, (ii) determine whether said designated symbol is inactive, said determination being based, at least in part, on the modified indicated numeric quantity associated with said designated symbol, (iii) if said designated symbol is determined to be inactive, remove said inactive designated symbol, said removal resulting in a displayed empty symbol position, and (iv) if said designated symbol is determined to be active, continue displaying said active designated symbol; and (f) if any empty symbol position is displayed; (i) reposition zero, one, or more of said generated symbols to zero, one, or more of the empty symbol positions to create zero, one, or more empty symbol positions, (ii) generate and display one of the plurality of symbols in each of any displayed empty symbol positions, and (iii) repeat (b) to (ef). - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming system comprising:
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at least one display device, at least one input device, at least one processor, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for a play of a game to; (a) generate and display one of a plurality of symbols in each of a plurality of symbol positions, said plurality of symbols including; (i) at least one designated symbol, said at least one designated symbol being associated with an initial indicated numeric quantity of generations said symbol will continue to be displayed if initially generated, said initial indicated numeric quantity being greater than one, and (ii) at least one non-designated symbol, said at least one non-designated symbol not being associated with any indicated numeric quantity; (b) determine whether any winning symbol combinations are generated and displayed; (c) for each generated symbol, determine said generated symbol as one of;
any designated symbols and any non-designated symbols;(d) remove at least one of any determined non-designated symbols included in each of any generated winning symbol combinations, each of any removed non-designated symbols resulting in an empty symbol position; (e) for at least one of any determined generated designated symbols; (i) modify the indicated numeric quantity associated with said generated designated symbol, (ii) remove said designated symbol if the modified indicated numeric quantity associated with said designated symbol is equal to a predefined indicated numeric quantity, said removal resulting in an empty symbol position, and (iii) continue displaying said designated symbol if the modified indicated numeric quantity associated with said designated symbol exceeds a predefined indicated numeric quantity; (f) if any empty symbol position is displayed; (i) reposition zero, one, or more of said generated symbols to zero, one, or more of the empty symbol positions to create zero, one, or more empty symbol positions, (ii) generate and display one of the plurality of symbols in each of any displayed empty symbol positions, and (iii) repeat (b) to (ef); and (g) if no empty symbol position is displayed, display and provide an award based on at least one of any generated winning symbol combinations for said play of the game. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions to generate one of a plurality of symbols in each of a plurality of symbol positions, said plurality of symbols including; (i) at least one active designated symbol, said at least one active designated symbol being associated with an initial indicated numeric quantity of generations said symbol will remain active, said initial indicated numeric quantity being greater than one, and (ii) at least one non-designated symbol, said at least one non-designated symbol not being associated with any indicated numeric quantity; (b) causing at least one display device to display the generated symbols in the symbol positions; (c) causing the at least one processor to execute the plurality of instructions to determine whether any winning symbol combinations are generated and displayed; (d) for each generated symbol, causing the at least one processor to execute the plurality of instructions to determine said generated symbol as one of;
any designated symbols and any non-designated symbols;(e) for each of any generated winning symbol combinations; (i) causing the at least one display device display an award based on said generated winning symbol combination, and (ii) causing the at least one processor to execute the plurality of instructions to remove at least one of any determined non-designated symbols of said generated winning symbol combination, each of said removed, non-designated symbols resulting in a displayed empty symbol position; (f) for at least one of any determined generated designated symbols; (i) causing the at least one processor to execute the plurality of instructions to modify the indicated numeric quantity associated with said generated designated symbol, (ii) causing the at least one processor to execute the plurality of instructions to determine whether said designated symbol is inactive, said determination being based, at least in part, on the modified indicated numeric quantity associated with said designated symbol, (iii) if said designated symbol is determined to be inactive, causing the at least one processor to execute the plurality of instructions to remove said inactive designated symbol, said removal resulting in a displayed empty symbol position, and (iv) if said designated symbol is determined to be active, causing the at least one display device to continue to display said active designated symbol; and (g) if any empty symbol position is displayed; (i) causing the at least one processor to execute the plurality of instructions to reposition zero, one, or more of said generated symbols to zero, one, or more of the empty symbol positions to create zero, one, or more empty symbol positions, (ii) causing the at least one processor to execute the plurality of instructions to generate one of the plurality of symbols in each of any displayed empty symbol positions, (iii) causing the at least one display device to display the generated symbols in each of any displayed empty symbol positions, and (iv) repeating (c) to (g). - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions to generate one of a plurality of symbols in each of a plurality of symbol positions, said plurality of symbols including; (i) at least one designated symbol, said at least one designated symbol being associated with an initial indicated numeric quantity of generations said symbol will continue to be displayed if initially generated, said initial indicated numeric quantity being greater than one, and (ii) at least one non-designated symbol, said at least one non-designated symbol not being associated with any indicated numeric quantity; (b) causing at least one display device to display the generated symbols in the symbol positions; (c) causing the at least one processor to execute the plurality of instructions to determine whether any winning symbol combinations are generated and displayed; (d) for each generated symbol, causing the at least one processor to execute the plurality of instructions to determine said generated symbol as one of;
any designated symbols and any non-designated symbols;(e) causing the at least one processor to execute the plurality of instructions to remove at least one of any determined non-designated symbols included in each of any generated winning symbol combinations, each of any removed non-designated symbols resulting in an empty symbol position; (f) for at least one of any determined generated designated symbols; (i) causing the at least one processor to execute the plurality of instructions to modify the indicated numeric quantity associated with said generated designated symbol, (ii) causing the at least one processor to execute the plurality of instructions to remove said designated symbol if the modified indicated numeric quantity associated with said designated symbol is equal to a predefined indicated numeric quantity, said removal resulting in an empty symbol position, and (iii) causing the at least one display device to continue to display said designated symbol if the modified indicated numeric quantity associated with said designated symbol exceeds said predefined indicated numeric quantity; (g) if any empty symbol position is displayed; (i) causing the at least one processor to execute the plurality of instructions to reposition zero, one, or more of said generated symbols to zero, one, or more of the empty symbol positions to create zero, one, or more empty symbol positions, (ii) causing the at least one processor to execute the plurality of instructions to generate one of the plurality of symbols in each of any displayed empty symbol positions, (iii) causing the at least one display device to display the generated symbols in each of any displayed empty symbol positions, and (iv) repeating (c) to (fg); and (h) if no empty symbol position is displayed; (i) causing the at least one display device to display an award based on at least one of any generated winning symbol combinations for said play of the game, and (ii) providing the displayed award. - View Dependent Claims (32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42)
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Specification