Dynamic physical interaction tracking system and method
First Claim
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1. A method to provide a game, the method comprising:
- placing markers in different physical locations;
enabling players to register for the game;
receiving marker scans from a plurality of mobile devices, each marker scan comprising scan data identifying one of the players and one of the markers;
storing the scan data in an electronic database;
determining a winner of the game based on the scan data in the database, wherein the winner is determined as having completed a plurality of marker scans; and
upon determination of completion of the plurality of marker scans, awarding the winner a prize,wherein the winner of the game is defined as a first player out of the players to scan a predetermined number of different markers.
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Abstract
A method, apparatus, and computer readable storage to implement a social networking game that enables players to scan QR codes (or other identifying markers) and transmit the items scanned to a server that determines the physical location of the player. Players can play a game where they attempt to find and scan as many QR codes as possible. In an embodiment, the QR codes can also be used for crowd control. People in areas that are overly populated can be incentivized to move to lower traffic areas by offering them incentives for reporting to the low traffic area.
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Citations
18 Claims
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1. A method to provide a game, the method comprising:
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placing markers in different physical locations; enabling players to register for the game; receiving marker scans from a plurality of mobile devices, each marker scan comprising scan data identifying one of the players and one of the markers; storing the scan data in an electronic database; determining a winner of the game based on the scan data in the database, wherein the winner is determined as having completed a plurality of marker scans; and upon determination of completion of the plurality of marker scans, awarding the winner a prize, wherein the winner of the game is defined as a first player out of the players to scan a predetermined number of different markers.
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2. A method to provide a game, the method comprising:
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placing markers in different physical locations; enabling players to register for the game; receiving marker scans from a plurality of mobile devices, each marker scan comprising scan data identifying one of the players and one of the markers; storing the scan data in an electronic database; determining a winner of the game based on the scan data in the database, wherein the winner is determined as having completed a plurality of marker scans; and upon determination of completion of the plurality of marker scans, awarding the winner a prize, wherein the winner of the game is defined as a player with a highest number of different marker scans after a predetermined period of time has elapsed.
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3. A method to provide a game, the method comprising:
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placing markers in different physical locations; enabling players to register for the game; receiving marker scans from a plurality of mobile devices, each marker scan comprising scan data identifying one of the players and one of the markers; storing the scan data in an electronic database; determining a winner of the game based on the scan data in the database, wherein the winner is determined as having completed a plurality of marker scans; and upon determination of completion of the plurality of marker scans, awarding the winner a prize, wherein the winner of the game is defined as a player who has scanned a predetermined number of different markers. - View Dependent Claims (4, 5, 6, 7, 8, 9)
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10. An apparatus to provide a game, the apparatus comprising:
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physical markers located in different physical locations; a network connection; a server connected to the network connection, the server configured to; enable players to register for the game; receive marker scans from a plurality of mobile devices, each marker scan comprising scan data identifying one of the players and one of the markers; store the scan data; determine a winner of the game based on the scan data, wherein the winner has completed a plurality of scans of a plurality of markers; and upon determination of completion of the plurality of scans, award the winner a prize, wherein the server is further configured such that the winner of the game is a first player out of the players to scan a predetermined number of different markers.
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11. An apparatus to provide a game, the apparatus comprising:
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physical markers located in different physical locations; a network connection; a server connected to the network connection, the server configured to; enable players to register for the game; receive marker scans from a plurality of mobile devices, each marker scan comprising scan data identifying one of the players and one of the markers; store the scan data; determine a winner of the game based on the scan data, wherein the winner is determined has having completed a plurality of marker scans; and upon determination of completion of the plurality of marker scans, award the winner a prize, wherein the server is further configured such that the winner of the game is a player with a highest number of different marker scans after a predetermined period of time has elapsed.
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12. An apparatus to provide a game, the apparatus comprising:
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physical markers located in different physical locations; a network connection; a server connected to the network connection, the server configured to; enable players to register for the game; receive marker scans from a plurality of mobile devices, each marker scan comprising scan data identifying one of the players and one of the markers; store the scan data; determine a winner of the game based on the scan data, wherein the winner is determined has having completed a plurality of marker scans; and upon determination of completion of the plurality of marker scans, award the winner a prize, wherein the server is further configured such that the winner of the game is a player who has scanned a predetermined number of different markers. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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Specification