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Gaming system, gaming device, and method providing a multi-stage dice bonus game

  • US 8,795,048 B2
  • Filed: 12/06/2011
  • Issued: 08/05/2014
  • Est. Priority Date: 12/06/2011
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;

    (a) receive a wager from a player for a play of a primary game;

    (b) initiate a first stage of a bonus game upon an occurrence of a first stage triggering event;

    (c) for the first stage of the bonus game;

    (i) determine one of a plurality of different potential first stage outcomes, the potential first stage outcomes including a first quantity of the potential first stage outcomes and a second quantity of the potential first stage outcomes, each of the first quantity of the potential first stage outcomes being different from each of the second quantity of the potential first stage outcomes;

    (ii) if the determined first stage outcome is one of the first quantity of the potential first stage outcomes;

    (A) determine a first stage award based on the determined first stage outcome;

    (B) determine whether a quantity of first stage outcome determinations has reached a designated quantity of first stage outcome determinations;

    (C) if the quantity of first stage outcome determinations has not reached the designated quantity of first stage outcome determinations;

    (1) modify the quantity of first stage outcome determinations, and(2) repeat (c)(i) to (c)(iii); and

    (D) if the quantity of first stage outcome determinations has reached the designated quantity of first stage outcome determinations;

    (1) determine a threshold second stage outcome, the threshold second stage outcome being one of a plurality of different second stage outcomes; and

    (2) initiate a second stage of the bonus game; and

    (iii) if the determined first stage outcome is one of the second quantity of the potential first stage outcomes;

    (A) determine the threshold second stage outcome, and(B) initiate the second stage; and

    (d) for the second stage;

    (i) determine one of the potential second stage outcomes;

    (ii) if the determined second stage outcome is the threshold second stage outcome, repeat (d)(i) to (d)(iv);

    (iii) if the determined second stage outcome is greater than the threshold second stage outcome;

    (A) modify a total quantity of elements;

    (B) determine whether the total quantity of elements has reached a designated quantity of elements;

    (C) if the total quantity of elements has not reached the designated quantity of elements, repeat (d)(i) to (d)(iv);

    (D) if the total quantity of elements has reached the designated quantity of elements;

    (1) determine any second stage awards based on the total quantity of elements, and(2) provide any determined first stage awards and any determined second stage awards; and

    (iv) if the determined second stage outcome is less than the threshold second stage outcome;

    (A) determine any second stage awards based on the total quantity of elements, and(B) provide any determined first stage awards and any determined second stage awards to the player.

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