Apparatus, systems and methods for implementing enhanced gaming and prizing parameters in an electronic environment
First Claim
1. A system for effecting user experience in a multi-level electronic game environment comprising:
- memory storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to the user,a processor coupled to the memory generating game play information,the game play information including game play with virtual money,the virtual money being acquired throughentry of a code from a physical product purchased at a retail vendor location,conversion of the virtual money into a non-cash good comprising an image to permit advancement to another level within the game, andmemory storing account information which is increased and decreased through the user experience.
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Accused Products
Abstract
System and methods are provided for effecting user experience in an electronic game environment through use of virtual currency or vCoins. In a multi-level game, the systems and methods include memory for storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to the user. A processor is coupled to the memory for generating game play information, preferably including game play with virtual money. The virtual money is acquired through game play or cash purchase. The virtual money is convertible into a non-cash good comprising advancement to another level within the game.
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Citations
104 Claims
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1. A system for effecting user experience in a multi-level electronic game environment comprising:
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memory storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to the user, a processor coupled to the memory generating game play information, the game play information including game play with virtual money, the virtual money being acquired through entry of a code from a physical product purchased at a retail vendor location, conversion of the virtual money into a non-cash good comprising an image to permit advancement to another level within the game, and memory storing account information which is increased and decreased through the user experience. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53)
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54. A method for effecting user experience in a multi-level electronic game environment comprising the steps of:
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storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to the user, generating game play reformation, the game play information including game play with virtual money, the virtual money being acquired through entry of a code from a physical product purchased at a retail vendor location, converting the virtual money into a non-cash good comprising an image to permit advancement to another level within the game, and storing an account value associated with the game play. - View Dependent Claims (55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89)
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90. A system for effecting user experience and prizing in an electronic environment comprising:
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memory storing information on the user experience and prizing, the information including input received from the user and user experience display and prizing information for output to the user, a processor coupled to the memory generating game play information, the game play information including game play with virtual money, the virtual money being acquired through game play, entry of a code from a physical product purchased at a retail vendor location and cash purchase, conversion of the virtual money into one or more non-cash goods wherein the non-cash good is an image to permit advancement to another level within the game, and memory for storing account information. - View Dependent Claims (91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104)
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Specification