Object-based system and language for dynamic data or network interaction including learning management
First Claim
Patent Images
1. A method for executing course projects in a learning sequence comprising the steps of:
- retrieving, by a learning platform, a programmed project comprising;
a) at least one instruction set specifying at least one rule capable of reacting differently to different inputs; and
b) at least one executable, social network-based learning object having at least one associated attributes, wherein the at least one rule is capable of reacting dynamically to inputs adapted to the rule for controlling the at least one attribute associated with the object and triggering behavior based on the at least one attribute associated with the object or other inputs and wherein the at least one instruction set specifies a manner of use in which the at least one executable, social network-based learning object can be executed;
retrieving the instruction set independently from the executable, social network-based learning object;
determining, by the learning platform, an action to perform with respect to the programmed project based on the at least rule and the at least one retrieved instruction set, wherein the action may be triggered by an event recognized by the runtime or not recognized by the runtime; and
executing the determined action on the programmed project by the learning platform.
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Abstract
A system including an object-oriented programming language for building state-based applications with flow control, event loops, measures of similarity, and Boolean logic to dynamically control the interaction between members in a social network around content and, in particular, project-based activities, where the system collects and groups individuals who are members of a social network, projects or assignments and their content, and activities or processes within projects based on the attributes of the objects and runtime events to create a social context for learning or for other interaction.
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Citations
21 Claims
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1. A method for executing course projects in a learning sequence comprising the steps of:
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retrieving, by a learning platform, a programmed project comprising; a) at least one instruction set specifying at least one rule capable of reacting differently to different inputs; and b) at least one executable, social network-based learning object having at least one associated attributes, wherein the at least one rule is capable of reacting dynamically to inputs adapted to the rule for controlling the at least one attribute associated with the object and triggering behavior based on the at least one attribute associated with the object or other inputs and wherein the at least one instruction set specifies a manner of use in which the at least one executable, social network-based learning object can be executed; retrieving the instruction set independently from the executable, social network-based learning object; determining, by the learning platform, an action to perform with respect to the programmed project based on the at least rule and the at least one retrieved instruction set, wherein the action may be triggered by an event recognized by the runtime or not recognized by the runtime; and
executing the determined action on the programmed project by the learning platform.
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2. A method for creating a curriculum unit in a learning management system comprising the steps of:
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creating, at a computer server, in the learning management system at least one programmed project associated with the curriculum unit, the programmed project comprising; a) at least one instruction set specifying at least one rule capable of reacting differently to different inputs; and b) at least one executable, social network-based learning object having at least one associated attributes wherein the at least one rule is capable of reacting dynamically to inputs adapted to the rule for controlling the at least one attribute associated with the object and triggering an event based on the at least one attribute associated with the object or other inputs and wherein the at least one instruction set specifies a manner of use in which the at least one executable, social network-based learning object can be executed; setting, at the computer server, the properties for the curriculum unit in the learning management system;
creating, at the computer server, at least one state for the at least one programmed project;retrieving, at the computer server, the instruction set independently from the executable, social network-based learning object and determining at least one event for the at least one state in the learning management system based on the at least one rule and the at least one retrieved instruction set; and
defining, at the computer server, at least one role of at least one participant in the learning management system with respect to the curriculum unit. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. An online education system accessible by a plurality of users comprising:
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a curriculum unit that defines at least one executable, social network-based learning object and that defines an attribute and a rule associated with the attribute that is capable of reacting dynamically to inputs adapted to the rule for controlling the attribute and differently to different inputs and that specifies a manner of use in which the at least one executable, social network-based learning object can be executed; wherein the instruction set is capable of being retrieved independently from the executable, social network-based learning object; and an electronic runtime engine configured to read the curriculum unit and to alter the attribute of the at least one executable, social network-based learning object associated with any rules that are triggered by the occurrence of the at least one event. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21)
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Specification