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Systems and methods for applying animations or motions to a character

  • US 8,803,889 B2
  • Filed: 05/29/2009
  • Issued: 08/12/2014
  • Est. Priority Date: 05/29/2009
  • Status: Active Grant
First Claim
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1. A system comprising:

  • at least one processor, wherein the at least one processor executes computer-executable instructions, and wherein the computer-executable instructions comprise instructions for;

    receiving a pre-recorded motion and a live motion of a user;

    mapping one or more body parts of a virtual character to one or more joints in a first model of the user associated with the live motion;

    mapping one or more body parts of the virtual character to one or more joints in a second model associated with the pre-recorded motion; and

    animating the virtual character with the pre-recorded motion and the live motion by at least;

    disabling one or more joints in the first model of the user that correspond to one or more body parts in a second portion of the virtual character;

    disabling one or more joints in the second model associated with the pre-recorded motion that correspond to one or more body parts in a first portion of the virtual character; and

    blending the live motion associated with the first model of the user with the pre-recorded motion associated with the second model in response to the disabling the one or more joints in the first model of the user and the disabling the one or more joints in the second model;

    animating the first portion and the second portion of the virtual character with the blended live and pre-recorded motions.

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