Gaming system and method for providing a multiple round offer and acceptance game
First Claim
1. A gaming system comprising:
- at least one input device;
at least one display device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to, for a play of a game;
(a) display a plurality of available awards to a player,(b) randomly select one of the plurality of available awards,(c) form an award subset including the randomly selected award,(d) remove the randomly selected award from the plurality of available awards, wherein said removed award is unavailable to be randomly selected again for the play of the game, and(e) if the randomly selected award is not a final award;
(i) enable the player to accept or reject the formed award subset,(ii) if the player accepts the formed award subset;
(A) randomly select one of the awards from the formed award subset, and(B) accumulate the randomly selected award from the formed subset of award, and(iii) if the player rejects the formed award subset;
(A) randomly select another one of the plurality of available awards,(B) add the other randomly selected award to the formed award subset, and(C) repeat (d) to (e) at least once.
1 Assignment
0 Petitions
Accused Products
Abstract
In various embodiments, the offer and acceptance game includes a plurality of rounds and a pool of displayed awards. For each round, the gaming system randomly selects one or more of the displayed awards of the pool of awards, wherein the quantity of randomly selected awards is determined by the player. For each round, the gaming system selects one or more of such selected award(s) and accumulates these selected award(s) for the player. For each round, the gaming system also removes each randomly selected award from the pool, such that, regardless of whether or not the randomly selected award is also accumulated for the player, the gaming system classifies each randomly selected award as unavailable to be selected for another round. Following the completion of a final round, the gaming system determines and displays a total award based on the awards accumulated for the player in each of the rounds.
199 Citations
18 Claims
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1. A gaming system comprising:
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at least one input device; at least one display device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to, for a play of a game; (a) display a plurality of available awards to a player, (b) randomly select one of the plurality of available awards, (c) form an award subset including the randomly selected award, (d) remove the randomly selected award from the plurality of available awards, wherein said removed award is unavailable to be randomly selected again for the play of the game, and (e) if the randomly selected award is not a final award; (i) enable the player to accept or reject the formed award subset, (ii) if the player accepts the formed award subset; (A) randomly select one of the awards from the formed award subset, and (B) accumulate the randomly selected award from the formed subset of award, and (iii) if the player rejects the formed award subset; (A) randomly select another one of the plurality of available awards, (B) add the other randomly selected award to the formed award subset, and (C) repeat (d) to (e) at least once. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of operating a gaming system, for a play of a game, said method comprising:
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(a) causing at least one display device to display a plurality of available awards to a player, (b) causing at least one processor to execute a plurality of instructions to randomly select one of the plurality of available awards, (c) causing the at least one processor to execute the plurality of instructions to form an award subset including the randomly selected award, (d) causing the at least one processor to execute the plurality of instructions to remove the randomly selected award from the plurality of available awards, wherein said removed award is unavailable to be randomly selected again for the play of the game, and (e) if the randomly selected award is not a final award; (i) enabling the player to accept or reject the formed award subset, (ii) if the player accepts the formed award subset; (A) causing the at least one processor to execute the plurality of instructions to randomly select one of the awards from the formed award subset, and (B) causing the at least one processor to execute the plurality of instructions to accumulate the randomly selected award from the formed subset of award, and (iii) if the player rejects the formed award subset; (A) causing the at least one processor to execute the plurality of instructions to randomly select another one of the plurality of available awards, (B) causing the at least one processor to execute the plurality of instructions to add the other randomly selected award to the formed award subset, and (C) repeating (d) to (e) at least once. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18)
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Specification