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Asynchronous social events in computer-implemented games

  • US 8,808,093 B1
  • Filed: 01/23/2012
  • Issued: 08/19/2014
  • Est. Priority Date: 01/23/2012
  • Status: Active Grant
First Claim
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1. A method of hosting a computer-implemented game, the method comprising, by one or more computing devices:

  • generating a game instance that is associated with a host player;

    sending an event invitation to a plurality of guest players who are friends of the host player in a social network, the event invitation being with respect to a social event that is to occur in the game instance of the host player;

    in an automated operation using one or more processors, executing the social event in the game instance of the host player, the executing of the social event including displaying automated attendance and behavior of player characters associated with at least some of the plurality of guest players at the social event in the game instance of the host player, without control of the player characters by respective guest players; and

    at a later time, after the social event in the game instance of the host player has been executed;

    allowing a particular guest player to access the social event in the game instance of the host player, andexecuting playback of the social event to the particular guest player, the playback of the social event including displaying automated attendance and behavior of the player characters of other guest players at the social event, the playback including display of in-game actions performed by the host player during the earlier executing of the social event in the game instance of the host player.

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