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Interactive system for simulating a treasure hunt

  • US 8,814,644 B2
  • Filed: 07/01/2010
  • Issued: 08/26/2014
  • Est. Priority Date: 07/01/2009
  • Status: Active Grant
First Claim
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1. An interactive system configured to simulate a treasure hunt comprising:

  • a plurality of pseudo-treasures distributed over a playing area buried or located just above the ground visibility, and a detector located at the extremity of a support tube allocated to at least one player, the detector configured to scan the playing area and detect at least one pseudo-treasure of the plurality of pseudo-treasures, the plurality of pseudo-treasures each configured to transmit an encoded magnetic signal and an encoded magnetic field and the detector configured to sense the magnetic field of the plurality of pseudo-treasures, and to analyze said signal to indicate whether the plurality of pseudo-treasures are located within the allotted time, andat least one computer configured to allocate, to the at least one player, at least one specific pseudo-treasure to be located within a predetermined period, the at least one computer configured to generate, for the at least one player, at least one goal table randomly with the pseudo-treasures current or available to be located by a player, during each game match, each pseudo-treasure comprising identification means, and the detector being configured to identify the scanned pseudo-treasures in response to magnetically communicating with the scanned pseudo-treasures and indicate the pseudo-treasure(s) located in the allotted period,said system further comprising at least one of the following means;

    means configured to dig a virtual hole in response to the at least one player physically moving the detector when a pseudo-treasure among the plurality of pseudo-treasures is located by the at least one player, andmeans configured to open an element containing a prize or winnings allocated to the a located pseudo-treasure when said pseudo-treasure(s) is located.

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