Interactive system for simulating a treasure hunt
First Claim
1. An interactive system configured to simulate a treasure hunt comprising:
- a plurality of pseudo-treasures distributed over a playing area buried or located just above the ground visibility, and a detector located at the extremity of a support tube allocated to at least one player, the detector configured to scan the playing area and detect at least one pseudo-treasure of the plurality of pseudo-treasures, the plurality of pseudo-treasures each configured to transmit an encoded magnetic signal and an encoded magnetic field and the detector configured to sense the magnetic field of the plurality of pseudo-treasures, and to analyze said signal to indicate whether the plurality of pseudo-treasures are located within the allotted time, andat least one computer configured to allocate, to the at least one player, at least one specific pseudo-treasure to be located within a predetermined period, the at least one computer configured to generate, for the at least one player, at least one goal table randomly with the pseudo-treasures current or available to be located by a player, during each game match, each pseudo-treasure comprising identification means, and the detector being configured to identify the scanned pseudo-treasures in response to magnetically communicating with the scanned pseudo-treasures and indicate the pseudo-treasure(s) located in the allotted period,said system further comprising at least one of the following means;
means configured to dig a virtual hole in response to the at least one player physically moving the detector when a pseudo-treasure among the plurality of pseudo-treasures is located by the at least one player, andmeans configured to open an element containing a prize or winnings allocated to the a located pseudo-treasure when said pseudo-treasure(s) is located.
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Abstract
An interactive system for simulating a treasure hunt, comprising a plurality of pseudo-treasures (1) distributed over a playing area (5), and a detector (6) which is allocated to each player (7, 20, 21) and is suitable for scanning over the playing area (5) and detecting at least one pseudo-treasure (1), characterized in that said system further comprises means (24) suitable for allocating, to each player (7, 20, 21), at least one specific pseudo-treasure (1) to be found within a predetermined time period, each pseudo-treasure (1) comprising identification means and each detector (6) being suitable for identifying the scanned pseudo-treasures (1) and indicating the pseudo-treasure or treasures (1) found within the set time period.
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Citations
10 Claims
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1. An interactive system configured to simulate a treasure hunt comprising:
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a plurality of pseudo-treasures distributed over a playing area buried or located just above the ground visibility, and a detector located at the extremity of a support tube allocated to at least one player, the detector configured to scan the playing area and detect at least one pseudo-treasure of the plurality of pseudo-treasures, the plurality of pseudo-treasures each configured to transmit an encoded magnetic signal and an encoded magnetic field and the detector configured to sense the magnetic field of the plurality of pseudo-treasures, and to analyze said signal to indicate whether the plurality of pseudo-treasures are located within the allotted time, and at least one computer configured to allocate, to the at least one player, at least one specific pseudo-treasure to be located within a predetermined period, the at least one computer configured to generate, for the at least one player, at least one goal table randomly with the pseudo-treasures current or available to be located by a player, during each game match, each pseudo-treasure comprising identification means, and the detector being configured to identify the scanned pseudo-treasures in response to magnetically communicating with the scanned pseudo-treasures and indicate the pseudo-treasure(s) located in the allotted period, said system further comprising at least one of the following means; means configured to dig a virtual hole in response to the at least one player physically moving the detector when a pseudo-treasure among the plurality of pseudo-treasures is located by the at least one player, and means configured to open an element containing a prize or winnings allocated to the a located pseudo-treasure when said pseudo-treasure(s) is located. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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Specification