Techniques for generating a random awards using a plurality of average values
First Claim
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1. A method for providing a game, the method comprising:
- providing, by a computing device, a plurality of average values, wherein average values in the plurality of average values represent different values;
randomly selecting, by the computing device, over multiple occurrences, one of the average values from the plurality of average values, wherein the plurality of average values are different;
randomly generating, by the computing device, random awards for the game using the selected one of the average values, wherein the random awards vary in value over the multiple occurrences when generated, wherein random awards generated using a same average value vary within a minimum value and a maximum value; and
awarding, by the computing device, at least one of the generated random awards for the game over the multiple occurrences.
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Abstract
A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values.
173 Citations
24 Claims
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1. A method for providing a game, the method comprising:
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providing, by a computing device, a plurality of average values, wherein average values in the plurality of average values represent different values; randomly selecting, by the computing device, over multiple occurrences, one of the average values from the plurality of average values, wherein the plurality of average values are different; randomly generating, by the computing device, random awards for the game using the selected one of the average values, wherein the random awards vary in value over the multiple occurrences when generated, wherein random awards generated using a same average value vary within a minimum value and a maximum value; and awarding, by the computing device, at least one of the generated random awards for the game over the multiple occurrences. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 23)
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15. A method of providing a game, the method comprising:
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providing, by a computing device, a plurality of average values, wherein average values in the plurality of average values represent different values; receiving, by the computing device, a wager amount; receiving, by the computing device, an input to initiate game play of the game; making, by the computing device, a player eligible for a secondary bonus game for the game; determining, by the computing device, if a player qualifies for the secondary bonus game for the game based on occurrence of an event; if the player qualifies for the secondary bonus game, performing; randomly generating, by the computing device, a random bonus award for each of a plurality of bonus segments, wherein the random award generated for each of the plurality of bonus segments is generated using a randomly selected average value from the plurality of average values; and allowing, by the computing device, the player to win a generated random bonus award associated with one of the plurality of bonus segments in response to one of the segments being selected. - View Dependent Claims (16, 17)
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18. A method comprising:
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providing, by a computing device, a plurality of average values, wherein average values in the plurality of average values represent different values; receiving, by the computing device, a first wager amount of a primary game; determining, by the computing device, a game outcome received by a player in the primary game that qualifies the player to play in a secondary prize pool game; providing, by the computing device, the player with an option to play another primary game or play the secondary prize pool game; if the player selects the secondary prize pool game, performing; receiving, by the computing device, a second wager amount for the secondary prize pool game, the second wager including at least a portion of an amount won by the player by playing the primary game; randomly generating, by the computing device, a plurality of random awards using a randomly selected average value from the plurality of average values for a secondary prize pool game; selecting, by the computing device, one of the generated plurality of random awards to award to the player; and awarding, by the computing device, the selected one of the generated plurality of random awards to the player. - View Dependent Claims (19)
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20. A method comprising:
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providing, by a computing device, a plurality of average values, wherein average values in the plurality of average values represent different values; determining, by the computing device, a first average value, the first average value being predetermined and associated with a game outcome; randomly selecting, by the computing device, a second average value from the plurality of average values; randomly generating, by the computing device, a first random award from a prize pool based on the first average value; randomly generating, by the computing device, a second random award from the prize pool based on the second average value; if the game outcome is received, combining, by the computing device, the first random award and the second random award; and awarding, by the computing device, the first random award and the second random award. - View Dependent Claims (21, 22)
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24. An apparatus configured to provide a game, the apparatus comprising:
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one or more computer processors; and a non-transitory computer-readable storage medium comprising instructions, that when executed, control the one or more computer processors to be configured for; providing a plurality of average values, wherein average values in the plurality of average values represent different values; randomly selecting over multiple occurrences, one of the average values from the plurality of average values, wherein the plurality of average values are different; randomly generating random awards for the game using the selected one of the average values, wherein the random awards vary in value over the multiple occurrences when generated, wherein random awards generated using a same average value vary within a minimum value and a maximum value; and awarding at least one of the generated random awards for the game over the multiple occurrences.
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Specification