Gaming system and methods adapted to utilize recorded player gestures
First Claim
1. A method of utilizing a player'"'"'s movements in association with a wagering game event that occurs after a wager to play a wagering game and during play of the wagering game, comprising:
- sensing a player'"'"'s movements using one or more movement sensing devices;
storing a representation of the player'"'"'s movements in one or more non-transient computer-readable storage media in association with player-identifying information;
prior to an occurrence of the wagering game event, associating the representation of the player'"'"'s movements with the wagering game event in the non-transient computer-readable storage media; and
in response to the occurrence of the associated wagering game event, replaying the representation of the player'"'"'s movements on one or more display devices operatively associated with a wagering game machine.
11 Assignments
0 Petitions
Accused Products
Abstract
A method of utilizing a player'"'"'s movements in association with a wagering game event, includes sensing a player'"'"'s movements using a movement sensing device, storing a representation of the player'"'"'s movements in non-transient computer-readable storage media in association with player-identifying information, associating the representation of the player'"'"'s movements with the wagering game event in the storage media, and replaying the representation of the player'"'"'s movements on one or more display devices operatively associated with a wagering game machine responsive to an occurrence of the wagering game event.
144 Citations
25 Claims
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1. A method of utilizing a player'"'"'s movements in association with a wagering game event that occurs after a wager to play a wagering game and during play of the wagering game, comprising:
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sensing a player'"'"'s movements using one or more movement sensing devices; storing a representation of the player'"'"'s movements in one or more non-transient computer-readable storage media in association with player-identifying information; prior to an occurrence of the wagering game event, associating the representation of the player'"'"'s movements with the wagering game event in the non-transient computer-readable storage media; and in response to the occurrence of the associated wagering game event, replaying the representation of the player'"'"'s movements on one or more display devices operatively associated with a wagering game machine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. One or more non-transitory, computer-readable storage media including instructions which, when executed by one or more processors, cause at least one of the one or more processors to perform operations comprising:
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causing one or more movement sensing devices operatively associated with at least one of the one or more processors to sense a player'"'"'s movements; causing at least one of the one or more processors to store a representation of the player'"'"'s movements in one or more non-transient computer-readable storage media in association with player-identifying information; and prior to an occurrence of a designated wagering game event after a wager to play a wagering game and during play of the wagering game, associating the representation of the player'"'"'s movements with the designated wagering game event in at least one of the one or more non-transient computer-readable storage media for subsequent replay of the representation of the player'"'"'s movements on one or more display devices operatively associated with a wagering game machine responsive to an occurrence of the designated wagering game event. - View Dependent Claims (11)
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12. A system for utilizing a player'"'"'s movements in association with one or more wagering game events, comprising:
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one or more movement sensing devices configured to sense a player'"'"'s movements; and one or more controllers configured to; cause the one or more movement sensing devices to sense a player'"'"'s movements; store a representation of the player'"'"'s movements in one or more non-transient computer-readable storage media in association with both player-identifying information and the one or more wagering game events; retrieve the stored representation of the player'"'"'s movements from the one or more non-transient computer-readable storage media responsive to an occurrence of the one or more wagering game events; and display the stored representation of the player'"'"'s movements on one or more display devices responsive to the occurrence of the one or more wagering game events. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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Specification