Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
First Claim
1. A method of preventing a first set of participants of a game of skill or chance at a live event from having an advantage over a second set of participants of the game of skill or chance watching the live event on television comprising:
- a. determining a cellular site that serves a set of cellular phones at a venue site;
b. determining the set of cellular phones that are utilizing the cellular site of the venue site;
c. determining a subset of cellular phones within the set of cellular phones that are located within the venue site; and
d. generating separate groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site;
wherein an earliest receipt of a lockout signal by the second set of participants is utilized for equalizing locking out all of the second set of participants receiving a broadcast signal of the live event on television.
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0 Petitions
Accused Products
Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
91 Citations
23 Claims
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1. A method of preventing a first set of participants of a game of skill or chance at a live event from having an advantage over a second set of participants of the game of skill or chance watching the live event on television comprising:
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a. determining a cellular site that serves a set of cellular phones at a venue site; b. determining the set of cellular phones that are utilizing the cellular site of the venue site; c. determining a subset of cellular phones within the set of cellular phones that are located within the venue site; and d. generating separate groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site; wherein an earliest receipt of a lockout signal by the second set of participants is utilized for equalizing locking out all of the second set of participants receiving a broadcast signal of the live event on television. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A method of preventing a first set of participants of a game of skill or chance at a live event from having an advantage over a second set of participants of the game of skill or chance watching the live event on television comprising:
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e. determining a cellular site that serves a set of cellular phones at a venue site; f. determining the set of cellular phones that are utilizing the cellular site of the venue site; g. determining a subset of cellular phones within the set of cellular phones that are located within the venue site; h. generating separate groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site; and i. displaying the game of skill or chance on a mobile device, wherein the game of skill or chance comprises pre-produced data files, wherein the pre-produced data files are synchronized with the live event on television; wherein an earliest receipt of a lockout signal by the second set of participants is utilized for equalizing locking out all of the second set of participants receiving a broadcast signal of the live event on television.
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23. A method of preventing a first set of participants of a game of skill or chance at a live event from having an advantage over a second set of participants of the game of skill or chance watching the live event on television comprising:
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j. determining a cellular site that serves a set of cellular phones at a venue site; k. determining the set of cellular phones that are utilizing the cellular site of the venue site; l. determining a subset of cellular phones within the set of cellular phones that are located within the venue site; m. generating separate groups of competitions based on the subset of cellular phones within the set of cellular phones that are located within the venue site; n. determining if there is additional processing of the live event on television increasing a total length of a delay; and o. displaying the game of skill or chance on a mobile device; wherein an earliest receipt of a lockout signal by the second set of participants is utilized for equalizing locking out all of the second set of participants receiving a broadcast signal of the live event on television.
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Specification