System and method for granting in-game bonuses to a user
First Claim
Patent Images
1. A method, executed on a computer processor, for granting bonuses to a user'"'"'s in-game persona, the method comprising:
- defining an interface that allows a user to place a first virtual item in a first slot within the interface, the virtual item comprising a first quality value and a first level value;
receiving input by the user to place the first virtual item in the first slot;
establishing, responsive to reception of the input, a set of one or more quality bonuses based on the first quality value;
establishing, responsive to reception of the input, a level bonus for each of the one or more quality bonuses based on the first level value;
causing the interface to offer the user the ability to upgrade the first virtual item;
assigning a percentage likelihood of the first virtual item being upgraded;
causing the interface to present an indication of the percentage likelihood of the first virtual item being upgraded;
causing the interface to offer the user the ability to increase the percentage likelihood of the first virtual item being upgraded by providing a second virtual item;
causing the interface to present an indication of the increased percentage likelihood of the first virtual item being upgraded in response to the user providing a second virtual item;
determining, responsive to an acceptance of the offer, whether the first virtual item is upgraded or broken;
increasing the level bonus for each of the one or more quality bonuses responsive to the first virtual item being upgraded;
decreasing each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses responsive to the first virtual item being broken; and
providing each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses to the user'"'"'s in-game persona.
5 Assignments
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Accused Products
Abstract
Disclosed herein is technology for providing in-game bonuses to a user'"'"'s in-game persona. The technology involves virtual items that provide quality-based bonuses and level based bonuses. The technology provides systems and methods for upgrading an item'"'"'s level and enhancing the item'"'"'s quality. If an upgrade or enhancement is unsuccessful, the item may be broken and the quality bonuses and level bonuses may be decreased until the item is repaired.
106 Citations
21 Claims
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1. A method, executed on a computer processor, for granting bonuses to a user'"'"'s in-game persona, the method comprising:
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defining an interface that allows a user to place a first virtual item in a first slot within the interface, the virtual item comprising a first quality value and a first level value; receiving input by the user to place the first virtual item in the first slot; establishing, responsive to reception of the input, a set of one or more quality bonuses based on the first quality value; establishing, responsive to reception of the input, a level bonus for each of the one or more quality bonuses based on the first level value; causing the interface to offer the user the ability to upgrade the first virtual item; assigning a percentage likelihood of the first virtual item being upgraded; causing the interface to present an indication of the percentage likelihood of the first virtual item being upgraded; causing the interface to offer the user the ability to increase the percentage likelihood of the first virtual item being upgraded by providing a second virtual item; causing the interface to present an indication of the increased percentage likelihood of the first virtual item being upgraded in response to the user providing a second virtual item; determining, responsive to an acceptance of the offer, whether the first virtual item is upgraded or broken; increasing the level bonus for each of the one or more quality bonuses responsive to the first virtual item being upgraded; decreasing each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses responsive to the first virtual item being broken; and providing each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses to the user'"'"'s in-game persona. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method, executed on a computer processor, for granting bonuses to a user'"'"'s in-game persona, the method comprising:
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defining an interface that allows a user to place a first virtual item in a first slot within the interface, the virtual item comprising a first quality value and a first level value; receiving input by the user to place the first virtual item in the first slot; establishing, responsive to reception of the input, a set of one or more quality bonuses based on the first quality value; establishing, responsive to reception of the input, a level bonus for each of the one or more quality bonuses based on the first level value; causing the interface to offer the user the ability to upgrade the first virtual item; assigning a percentage likelihood of the first virtual item being upgraded; causing the interface to present an indication of the percentage likelihood of the first virtual item being upgraded; causing the interface to offer the user the ability to increase the percentage likelihood of the first virtual item being upgraded by providing a second virtual item; causing the interface to present an indication of the increased percentage likelihood of the first virtual item being upgraded in response to the user providing a second virtual item; determining, responsive to an acceptance of the offer, whether the first virtual item is upgraded or broken; decreasing each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses responsive to the first virtual item being broken; and
offering, to the user, the ability to repair the first virtual item if it is broken, wherein the offer to repair the first virtual item includes a requirement that the user pay an amount of virtual currency or virtual items to accept the offer; andrepairing the broken item responsive to an acceptance of the offer to repair the broken item, such repairing including restoring each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses of the first virtual item.
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13. A method, executed on a computer processor, for granting bonuses to a user'"'"'s in-game persona, the method comprising:
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defining an interface that allows a user to place a first virtual item in a first slot within the interface, the virtual item comprising a first quality value and a first level value; receiving input by the user to place the first virtual item in the first slot; establishing, responsive to reception of the input, a set of one or more quality bonuses based on the first quality value; establishing, responsive to reception of the input, a level bonus for each of the one or more quality bonuses based on the first level value; causing the interface to offer the user the ability to enhance the first virtual item; assigning a percentage likelihood of the first virtual item being upgraded; causing the interface to present an indication of the percentage likelihood of the first virtual item being upgraded; causing the interface to offer the user the ability to increase the percentage likelihood of the first virtual item being upgraded by providing a second virtual item; causing the interface to present an indication of the increased percentage likelihood of the first virtual item being upgraded in response to the user providing a second virtual item; determining, responsive to an acceptance of the offer, whether the first virtual item is enhanced or broken; adding an additional quality bonus to the set of one or more quality bonuses responsive to the first virtual item being enhanced; decreasing each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses responsive to the first virtual item being broken; and providing each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses to the user'"'"'s in-game persona.
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14. A system for an online game, the system comprising:
one or more processors configured to execute computer program modules, the computer program modules comprising; an interface module configured to provide a user with one or more slots in an interface, each slot configured to store a virtual item, the virtual item comprising a quality value, a set of one or more quality bonuses based on the quality value, a level value, and a level bonus for each of the one or more quality bonuses based on the level value; a bonus module configured to provide the set of one or more quality bonuses and the level bonus for each of the one or more quality bonuses to the user'"'"'s in-game persona; an upgrade and enhancement resolution module configured to obtain a percentage likelihood of an upgrade or enhancement being successful and to determine whether an upgrade or an enhancement is successful and break an item if the upgrade or enhancement is not successful wherein the interface module is configured to present to the user an indication of the percentage likelihood of an upgrade or enhancement being successful; an item level upgrade module configured to offer the user to upgrade the level bonus for each of the one or more quality bonuses and to provide an option for the user to increase the percentage likelihood of the upgrade being successful by providing a second virtual item and further configured to upgrade the level bonus for each of the one or more quality bonuses if the user accepts the offer to upgrade the virtual item and the upgrade and enhancement resolution module determines the upgrade is successful; wherein the interface module is configured to provide an indication of the increased percentage likelihood of the upgrade or enhancement being successful in response to the user providing a second virtual item; an item quality enhancement module configured to offer the user to enhance the set of one or more quality bonuses and further configured to add an additional quality bonus to the set of the one or more quality bonuses if the user accepts the offer to enhance the virtual item and the upgrade and enhancement resolution module determines the enhancement is successful. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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21. A system for an online game, the system comprising:
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one or more processors configured to execute computer program modules, the computer program modules comprising; an interface module configured to provide a user with one or more slots in an interface, each slot configured to store a virtual item, the virtual item comprising a quality value, a set of one or more quality bonuses based on the quality value, a level value, and a level bonus for each of the one or more quality bonuses based on the level value; a bonus module configured to provide the set of one or more quality bonuses and the level bonus for each of the one or more quality bonuses to the user'"'"'s in-game persona; an upgrade and enhancement resolution module configured to obtain a percentage likelihood of an upgrade or enhancement being successful and to determine whether an upgrade or an enhancement is successful and break an item if the upgrade or enhancement is not successful wherein the interface module is configured to present to the user an indication of the percentage likelihood of an upgrade or enhancement being successful; an item level upgrade module configured to offer the user to upgrade the level bonus for each of the one or more quality bonuses and to provide an option for the user to increase the percentage likelihood of the upgrade being successful by providing a second virtual item and further configured to upgrade the level bonus for each of the one or more quality bonuses if the user accepts the offer to upgrade the virtual item and the upgrade and enhancement resolution module determines the upgrade is successful, and to decrease each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses responsive to the first virtual item being broken; wherein the interface module is configured to provide an indication of the increased percentage likelihood of the upgrade or enhancement being successful in response to the user providing a second virtual item; and
,an item repairing module configured to offer the user the ability to repair a broken virtual item for a cost and if the user accepts the offer, repair the virtual item, such repair including—
restoring each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses.
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Specification