Method and system for player linked audio
First Claim
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1. A network-based gaming system for linking a gaming machine audio content with a player listening device, the system comprising:
- a gaming machine;
a database; and
a server system configured to be coupled to the gaming machine and the database, the server system associated with a server-based network, the server system configured to;
associate two connection identifications (IDs) with a listening device, the two connection IDs including a primary connection identification (ID) and a secondary connection ID;
associate the at least two connection IDs with a player;
receive an indication that the player is playing the gaming machine;
in response to receiving the indication, determine that another player is using the primary connection ID; and
configure the gaming machine to use the secondary connection ID to initiate audio content generated by the gaming machine during game play by the player to be transmitted to the listening device.
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Abstract
A method of linking gaming machine audio content to a player and network-based gaming system are provided. The system may include a gaming machine, a database, and a server system configured to be coupled to the gaming machine and the database. The server system may be associated with a server-based network configured to associate a connection identification (ID) with a listening device, receive an identification of the listening device through the gaming machine, and transmit an audio content generated by the gaming machine to the identified listening device using the connection ID.
42 Citations
21 Claims
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1. A network-based gaming system for linking a gaming machine audio content with a player listening device, the system comprising:
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a gaming machine; a database; and a server system configured to be coupled to the gaming machine and the database, the server system associated with a server-based network, the server system configured to; associate two connection identifications (IDs) with a listening device, the two connection IDs including a primary connection identification (ID) and a secondary connection ID; associate the at least two connection IDs with a player; receive an indication that the player is playing the gaming machine; in response to receiving the indication, determine that another player is using the primary connection ID; and configure the gaming machine to use the secondary connection ID to initiate audio content generated by the gaming machine during game play by the player to be transmitted to the listening device. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of linking gaming machine audio content to a player, the method comprising:
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associating two connection identifications (IDs) with a listening device, the two connection IDs including a primary connection identification (ID) and a secondary connection ID; associating the two connection IDs with a player; receiving an indication that the player is playing a gaming machine; and in response to receiving the indication that the player is playing the gaming machine, determining that another player is using the primary connection ID; and transmitting an audio content generated by the gaming machine during game play by the player to the listening device using the secondary connection ID. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14, 15)
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16. A gaming machine system comprising:
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a radio frequency (RF) transmitter; an audio sound generator device; and a processor coupled to the RF transmitter and the audio sound generator device and configured to; receive an indication that a player is playing the gaming machine, wherein the player has an associated listening device having two connection identifications (IDs), the two connection IDs including a primary connection identification (ID) and a secondary connection ID; receive an identification of the listening device by the gaming machine system; in response to receiving the indication and the identification, determine that another player is using the primary connection ID; and transmit an audio content generated by the gaming machine during game play by the player to the listening device using the secondary connection ID. - View Dependent Claims (17, 18, 19, 20, 21)
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Specification