Language-based video game
First Claim
1. A method for playing an educational language-based video game providing a graphical user interface in accordance with instructions executed by at least one processor, the instructions being stored in a memory, the processor providing images for display and changing the images in response to player input, comprising the steps of:
- first, generating a display field and a game environment within the display field, the game environment respectively corresponding to a corresponding stage of one or more stages in a game progression;
second, generating at least one avatar, the at least one avatar representing at least one corresponding player of the language-based video game;
third, generating a control scheme to control avatar movement and interaction of the avatar in a corresponding stage in the game progression;
fourth, selectively generating at least one head graphic showing a representation of at least a portion of a human head related to speech;
fifth, selectively displaying the game environment, at least one head graphic, and at least one avatar within the display field;
sixth, providing an objective for the at least one avatar to accomplish;
seventh, using the processor, selecting at least one text in a given language in relation to accomplishing the provided objective, wherein the selected at least one text includes predetermined component parts;
eighth, displaying the at least one selected text within the display field;
ninth, animating the at least one head graphic in response to the at least one selected text in order to graphically show a pronunciation of the at least one selected text;
tenth, displaying an interactive text object within an avatar-occupied game environment within the display field, the interactive text object corresponding to the at least one selected text;
eleventh, controlling the avatar to interact with the interactive text object;
twelfth, transforming the interactive text object into a non-textual form, wherein the component parts have been rearranged to be usable by the avatar to overcome at least one challenge to accomplish the provided objective within the game environment;
thirteenth, selectively using the transformation of the interactive text object to overcome the at least one challenge; and
fourteenth, providing an audio recitation for at least one or more of said objective, the selected text, the corresponding selected text, the interactive text object or the corresponding interactive text object;
fifteenth, repeating the eighth through thirteenth steps in the game progression until completion of the provided objective,wherein at least one stage in the game progression relating to accomplishing the provided objective has a corresponding selected text and a corresponding interactive text object for interaction with the avatar at a corresponding stage in the game progression.
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Accused Products
Abstract
The language-based video game places a player avatar into a game environment contained within a display field following a story narrative or an adventure for completing an objective. The gameplay reinforces pronunciation and writing of a given language. The display field includes a minor head graphic, as can be highlighted text in the given language, interactive text objects, and can include a control icon and a progress icon. The minor head graphic is a representation of a human head, or portion thereof, animated to show pronunciation of the highlighted text. As the player progresses through the game, the player encounters the interactive text objects that, upon activation, transform into useful objects for overcoming challenges present in the game environment, the interactive text object being the same as, substantially the same as, or corresponding to the highlighted text. Avatar movement and interactions are controlled through a control scheme via an interface.
55 Citations
20 Claims
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1. A method for playing an educational language-based video game providing a graphical user interface in accordance with instructions executed by at least one processor, the instructions being stored in a memory, the processor providing images for display and changing the images in response to player input, comprising the steps of:
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first, generating a display field and a game environment within the display field, the game environment respectively corresponding to a corresponding stage of one or more stages in a game progression; second, generating at least one avatar, the at least one avatar representing at least one corresponding player of the language-based video game; third, generating a control scheme to control avatar movement and interaction of the avatar in a corresponding stage in the game progression; fourth, selectively generating at least one head graphic showing a representation of at least a portion of a human head related to speech; fifth, selectively displaying the game environment, at least one head graphic, and at least one avatar within the display field; sixth, providing an objective for the at least one avatar to accomplish; seventh, using the processor, selecting at least one text in a given language in relation to accomplishing the provided objective, wherein the selected at least one text includes predetermined component parts; eighth, displaying the at least one selected text within the display field; ninth, animating the at least one head graphic in response to the at least one selected text in order to graphically show a pronunciation of the at least one selected text; tenth, displaying an interactive text object within an avatar-occupied game environment within the display field, the interactive text object corresponding to the at least one selected text; eleventh, controlling the avatar to interact with the interactive text object; twelfth, transforming the interactive text object into a non-textual form, wherein the component parts have been rearranged to be usable by the avatar to overcome at least one challenge to accomplish the provided objective within the game environment; thirteenth, selectively using the transformation of the interactive text object to overcome the at least one challenge; and fourteenth, providing an audio recitation for at least one or more of said objective, the selected text, the corresponding selected text, the interactive text object or the corresponding interactive text object; fifteenth, repeating the eighth through thirteenth steps in the game progression until completion of the provided objective, wherein at least one stage in the game progression relating to accomplishing the provided objective has a corresponding selected text and a corresponding interactive text object for interaction with the avatar at a corresponding stage in the game progression. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer software product, comprising a non-transitory storage medium readable by a processor of a computer implemented device, the non-transitory storage medium having stored thereon a set of instructions for simulating a language-based video game, the set of instructions comprising:
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a first sequence of instructions which, when executed by the processor, causes said processor to generate a display field and a game environment within the display field, the game environment respectively corresponding to a corresponding stage of one or more stages in a game progression; a second sequence of instructions which, when executed by the processor, causes said processor to generate at least one avatar, the at least one avatar representing at least one corresponding player of the language-based video game; a third sequence of instructions which, when executed by the processor, causes said processor to generate a control scheme to control avatar movement and interaction of the avatar in a corresponding stage in the game progression; a fourth sequence of instructions which, when executed by the processor, causes said processor to selectively generate at least one head graphic showing a representation of at least a portion of a human head related to speech; a fifth sequence of instructions which, when executed by the processor, causes said processor to selectively display the game environment, at least one head graphic, and at least one avatar within the display field; a sixth sequence of instructions which, when executed by the processor, causes said processor to provide an objective for the at least one avatar to accomplish; a seventh sequence of instructions which, when executed by the processor, causes said processor to select at least one text in a given language in relation to accomplishing the provided objective, wherein the selected at least one text includes predetermined component parts; an eighth sequence of instructions which, when executed by the processor, causes said processor to display the at least one selected text within the display field; a ninth sequence of instructions which, when executed by the processor, causes said processor to animate the at least one head graphic in response to the at least one selected text in order to graphically show a pronunciation of the at least one selected text; a tenth sequence of instructions which, when executed by the processor, causes said processor to display an interactive text object within an avatar-occupied game environment within the display field, the interactive text object corresponding to the at least one selected text; an eleventh sequence of instructions which, when executed by the processor, causes said processor to control the avatar to interact with the interactive text object; a twelfth sequence of instructions which, when executed by the processor, causes said processor to transform the interactive text object into a non-textual form, wherein the component parts have been rearranged to be usable by the avatar to overcome at least one challenge to accomplish the provided objective within the game environment; a thirteenth sequence of instructions which, when executed by the processor, causes said processor to selectively use the transformation of the interactive text object to overcome the at least one challenge; and a fourteenth sequence of instructions which, when executed by the processor, causes said processor to provide an audio recitation for at least one or more of said objective, said selected text, said corresponding selected text, said interactive text object or said corresponding interactive text object; a fifteenth sequence of instructions which, when executed by the processor, causes said processor to repeat the seventh sequence of instructions through the fourteenth sequence of instructions in the game progression until completion of the provided objective, wherein the set of instructions, when executed by the processor, causes said processor to provide at least one stage in the game progression relating to accomplishing the provided objective to have a corresponding selected text and a corresponding interactive text object for interaction with the avatar at a corresponding stage in the game progression. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification