Gaming system, gaming device and method for determining an outcome of a secondary game based on one or more events which occur in association with a primary game
First Claim
1. A gaming system comprising:
- a gaming device including at least one input device;
at least one display device associated with said gaming device; and
at least one controller configured to operate with said gaming device and said at least one display device to;
(a) associate one of a plurality of different virtual competitors with a player;
(b) accumulate a first quantity of eligibility points for the associated competitor for an eligibility point accumulation event which occurs in association with at least one play of a primary game on said gaming device at a gaming establishment;
(c) accumulate a second quantity of eligibility points for the associated competitor based on at least one of a plurality of different inputs made by the player remote from any gaming establishment;
(d) form a total quantity of eligibility points based on the first quantity of eligibility points and the second quantity of eligibility points; and
(e) upon a competition sequence triggering event;
(i) determine whether the associated competitor is eligible to participate in a competition sequence, said determination based on said total quantity of eligibility points, and(ii) display whether the associated competitor is eligible to participate in the competition sequence.
1 Assignment
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Accused Products
Abstract
In various embodiments, the gaming system, gaming device, and gaming method disclosed herein includes an accumulation sequence and a competition sequence. In one embodiment, the gaming system includes competitor points which determine (i) a competitor'"'"'s eligibility to participate in the competition sequence and (ii) the competitor'"'"'s relative probability of success in the competition sequence. In this embodiment, a competitor (which is either representative of an actual player or a virtual, gaming system controlled player) accumulates competitor points during one or more point accumulation sequences which occur in association with designated events. For a subsequent competition sequence, the gaming system determines if a competitor will participate in the triggered competition sequence based on the competitor'"'"'s accumulated competitor points. For the subsequent competition sequence, the gaming system further determines the competitor'"'"'s relative probability of success in the competition sequence based on the competitor'"'"'s accumulated competitor points.
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Citations
18 Claims
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1. A gaming system comprising:
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a gaming device including at least one input device; at least one display device associated with said gaming device; and at least one controller configured to operate with said gaming device and said at least one display device to; (a) associate one of a plurality of different virtual competitors with a player; (b) accumulate a first quantity of eligibility points for the associated competitor for an eligibility point accumulation event which occurs in association with at least one play of a primary game on said gaming device at a gaming establishment; (c) accumulate a second quantity of eligibility points for the associated competitor based on at least one of a plurality of different inputs made by the player remote from any gaming establishment; (d) form a total quantity of eligibility points based on the first quantity of eligibility points and the second quantity of eligibility points; and (e) upon a competition sequence triggering event; (i) determine whether the associated competitor is eligible to participate in a competition sequence, said determination based on said total quantity of eligibility points, and (ii) display whether the associated competitor is eligible to participate in the competition sequence. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of operating a gaming system, said method comprising:
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(a) causing at least one controller to operate with a gaming device to associate one of a plurality of different virtual competitors with a player; (b) causing the at least one controller to operate with the gaming device to accumulate a first quantity of eligibility points for the associated competitor for an eligibility point accumulation event which occurs in association with at least one play of a primary game on said gaming device at a gaming establishment; (c) causing the at least one controller to operate with the gaming device to accumulate a second quantity of eligibility points for the associated competitor based on at least one of a plurality of different inputs made by the player remote from any gaming establishment; (d) causing the at least one controller to operate with the gaming device to form a total quantity of eligibility points based on the first quantity of eligibility points and the second quantity of eligibility points; and (e) upon a competition sequence triggering event; (i) causing the at least one controller to operate with the gaming device to determine whether the associated competitor is eligible to participate in a competition sequence, said determination based on said total quantity of eligibility points, and (ii) causing at least one display device to display whether the associated competitor is eligible to participate in the competition sequence. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18)
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Specification