Target interface
First Claim
Patent Images
1. A method for targeting, the method comprising:
- executing instructions stored in memory, wherein execution of the instructions by a processor;
generates a display of a game environment, the game environment display includes a plurality of candidate objects,determines a target range and a targeting factor of a selected weapon, wherein the plurality of candidate objects have different levels of the targeting factor,generates a target display within the game environment, the target display associated with the selected weapon and which set of the candidate objects are within the target range, andcontinues to orient the game environment based on player input via a controller device, wherein orientation comprises updating the target display to indicate a different set of candidate objects within the target range; and
receiving a target lock signal from the player via the controller device, wherein a current set of candidate objects in the game environment is identified as subject to attack by the selected weapon; and
automatically commencing attack on the current set of candidate objects identified by the target display as subject to attack by the selected weapon, wherein attack occurs in an order based on the targeting factor of the selected weapon and the different levels of the targeting factor in the candidate objects of the current set, and wherein the candidate objects are attacked in the order proceeding from a highest level of the targeting factor to a lowest level of the targeting factor.
4 Assignments
0 Petitions
Accused Products
Abstract
A system for targeting and attack of one or more enemies in a game environment is provided. A player may designate an enemy or enemies on a display screen as a target and subsequently initiate an attack of the targeted enemy or enemies. The display allows for flexibility in choosing which enemies to attack.
-
Citations
20 Claims
-
1. A method for targeting, the method comprising:
-
executing instructions stored in memory, wherein execution of the instructions by a processor; generates a display of a game environment, the game environment display includes a plurality of candidate objects, determines a target range and a targeting factor of a selected weapon, wherein the plurality of candidate objects have different levels of the targeting factor, generates a target display within the game environment, the target display associated with the selected weapon and which set of the candidate objects are within the target range, and continues to orient the game environment based on player input via a controller device, wherein orientation comprises updating the target display to indicate a different set of candidate objects within the target range; and receiving a target lock signal from the player via the controller device, wherein a current set of candidate objects in the game environment is identified as subject to attack by the selected weapon; and automatically commencing attack on the current set of candidate objects identified by the target display as subject to attack by the selected weapon, wherein attack occurs in an order based on the targeting factor of the selected weapon and the different levels of the targeting factor in the candidate objects of the current set, and wherein the candidate objects are attacked in the order proceeding from a highest level of the targeting factor to a lowest level of the targeting factor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
-
-
20. A non-transitory computer-readable storage medium, having embodied thereon a program executable by a processor to perform a method for targeting, the method comprising:
-
generating a display of a game environment, the game environment display includes a plurality of candidate objects; determining a target range and a targeting factor of a selected weapon, wherein the plurality of candidate objects have different levels of the targeting factor, generating a target display within the game environment, the target display associated with the selected weapon and which set of the candidate objects are within the target range; continuing to orient the game environment based on player input via a controller device, wherein orientation comprises updating the target display to indicate a different set of candidate objects within the target range; receiving a target lock signal from the player via the controller device, wherein a current set of candidate objects in the game environment is identified as subject to attack by the selected weapon; and automatically commencing attack on the current set of candidate objects identified by the target display as subject to attack by the selected weapon, wherein attack occurs in an order based on the targeting factor of the selected weapon and the different levels of the targeting factor in the candidate objects of the current set, and wherein the candidate objects are attacked in the order proceeding from a highest level of the targeting factor to a lowest level of the targeting factor.
-
Specification