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Methods for providing interactive entertainment

  • US 8,827,810 B2
  • Filed: 08/12/2011
  • Issued: 09/09/2014
  • Est. Priority Date: 04/05/2002
  • Status: Active Grant
First Claim
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1. A method of providing interactive entertainment based at least in part on use of one or more interactive toys having particular application to a multi-player interactive game played by one or more game participants, the method comprising:

  • providing a first multi-player interactive game played using a first interactive device comprising one or more video game consoles, home game consoles, hand-held game units, computer gaming devices, or internet gaming devices located in a first venue, the first interactive device further comprising program instructions to produce a first sensory response comprising visually and aurally displaying one or more computer-animated game characters as part of said first game wherein one or more game participants participate and advance in said first game at least in part by finding clues, solving puzzles or completing challenges;

    providing a second multi-player interactive game played using a second interactive device comprising one or more video game consoles, home game consoles, hand-held game units, computer gaming devices, or internet gaming devices located in a second venue, the second interactive device further comprising program instructions to produce a second sensory response comprising visually and aurally displaying one or more computer-animated game characters as part of said second game wherein said one or more game participants participate and advance in said second game at least in part by finding clues, solving puzzles or completing challenges, wherein the second venue differs from the first venue;

    providing to said one or more game participants one or more interactive toys depicting or representing a corresponding game character or object relevant to said first or second game played by said one or more game participants using said first or second interactive device, each of said one or more toys comprising a unique identification number, internal circuitry, and program instructions configured to cause said internal circuitry to i) generate a first wireless signal to interface in the first venue with the first interactive device to cause the first sensory response, and ii) generate a second wireless signal in the second venue with the second interactive device to cause the second sensory response and wherein the first and second wireless signals communicate at least said unique identification number; and

    electronically tracking use of said one or more toys by said one or more game participants in the first or second venues using at least said unique identification number and electronically adjusting the game play experience accordingly by providing said one or more game participants access to at least some portion or features of said first or second interactive game based at least in part on said unique identification number.

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