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Monitoring device for an interactive game

  • US 8,827,915 B1
  • Filed: 08/15/2011
  • Issued: 09/09/2014
  • Est. Priority Date: 09/28/2009
  • Status: Expired due to Fees
First Claim
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1. A system for a playing an interactive video game, the system comprising:

  • a game console configured to operate an interactive video game, the interactive video game having a representation of a player of the interactive video game;

    a video monitor for displaying the interactive video game operated on the game console;

    anda monitoring device for monitoring at least a real-time heart rate of the player, the monitoring device in wireless communication with the game console to allow the real-time heart rate of the player to be utilized in the interactive video game, the monitoring device comprising an article having an interior surface and an exterior surface, a processor disposed within the article, an optical sensor positioned on the interior surface of the article, the optical sensor measuring blood flow through an artery of the player, a motion sensor disposed within the article, a wireless transceiver for transmitting information from the monitoring device to the game console, the motion sensor and the optical sensor electrically connected to the processor, the processor configured to determine the real-time heart rate of the player based on a signal from the optical sensor and the processor configured to detect motion of the player based on a signal from the motion sensor;

    wherein the processor is configured to filter motion noise from the digital signal utilizing the signal from the accelerometer, process the digital signal to obtain an average pulse value of a first set of time periods, process the digital signal to obtain an average pulse value of a second set of time periods, the second set of time periods less than the first set of time periods, subtract the average pulse value of the second set of time periods from the average pulse value of the first set of time periods to generate a first filtered pulse data value, process the first filtered pulse data value to obtain a first heart rate value, and use the first heart rate value to filter the subsequent average pulse values generated from the digital signal to obtain a real-time heart rate value of the user;

    wherein an activity of the representation of the player on the video monitor is partially controlled by the real-time heart rate of the player monitored by the optical sensor and the motion of the player detected by the motion sensor.

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