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Interface-based game-space contest generation

  • US 8,831,758 B1
  • Filed: 03/20/2013
  • Issued: 09/09/2014
  • Est. Priority Date: 03/20/2013
  • Status: Active Grant
First Claim
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1. A system for facilitating interface-based game-space contest generation, the system comprising:

  • one or more processors configured to execute computer program modules, the computer program modules comprising;

    a template interface module configured to provide a user interface for presentation to an administrator, wherein the user interface is configured to receive user inputs from the administrator that include one or more performance criteria to be associated with a contest to be provided in a realm-building game space, one or more awards to be distributed in association with the contest, wherein the one or more awards include virtual items usable in the game space, and one or more qualifications to participate in the contest, and wherein the realm-building game space is configured to facilitate interaction of users with the realm-building game space and/or each other by performing operations in the game space to achieve one or more realm-building game objectives in response to commands received from the users;

    a contest implementation module configured to provide, based on the user inputs, a notification in the game space that relates to the contest;

    a performance determination module configured to determine, based on the performance criteria and activities that are performed in the realm-building game space by the users that participated in the contest, performance scores of the participating users, wherein the performance criteria and activities that are performed in the realm-building game space, that contribute to the determination of the performance scores of the participating users in the contest, are the same performance criteria and activities performed by the users when performing operations in the game space to achieve one or more realm-building game objectives; and

    an award distribution module configured to automatically distribute the virtual items usable in the game space to individual ones of the participating users in accordance with the performance scores of the individual participating users.

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