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System and method for lock on target tracking with free targeting capability

  • US 8,834,245 B2
  • Filed: 08/18/2008
  • Issued: 09/16/2014
  • Est. Priority Date: 08/17/2007
  • Status: Active Grant
First Claim
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1. A video game method implemented using at least one processor, comprising:

  • causing the at least one processor to;

    apply a lock to a first game object in a virtual game world so that the first game object remains substantially at the center of a field of view of a game character as the game character moves within the virtual game world;

    maintain the lock on the first game object while allowing a targeting reticle to move to temporarily target one or more second game objects spatially separated from the first game object in the virtual game world, the first game object staying substantially in the center of the field of view of the game character while the lock is maintained on the first game object; and

    cause, when the targeting reticle is no longer targeting the one or more second game objects, the targeting reticle to return to the center of the field of view of the game character and to target the first game object.

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