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Gaming device using an interactive wheel feature

  • US 8,834,259 B2
  • Filed: 08/23/2013
  • Issued: 09/16/2014
  • Est. Priority Date: 11/16/2009
  • Status: Active Grant
First Claim
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1. A gaming system for playing a base game and a feature game that includes an interactive animated representation of one or more portions of a wheel image, the system comprising:

  • a first display screen of a first gaming machine of a plurality of gaming machines configured to display the base game and a first portion of the wheel image in a feature game, the first portion amounting to at least part of a first wheel face portion rotating on an axis perpendicular to the first display screen;

    a second display screen of a second gaming machine of the plurality of gaming machines configured to display a second portion of the wheel image in the feature game, the second portion amounting to at least part of a second wheel face portion rotating on an axis perpendicular to the second display screen;

    a plurality of animated or physical reels, wherein the reels are spun during the play of the base game;

    one or more player-activated buttons for receiving input from a player; and

    a processor configured to execute game software and process the input from the player-activated buttons;

    wherein activation of the base game includes rotating the animated or physical reels;

    wherein display of a particular symbol on one or more of the reels after the rotation has stopped triggers the feature game played with the portion of the wheel image;

    wherein, by touching and dragging a finger of the player on the surface of the first portion of the wheel image displayed on the first display screen or on the surface of the second portion of the wheel image displayed on the second display screen, the first portion of the wheel image on the first display screen and the second portion of the wheel image on the second display screen synchronously move or spin at a variety of speeds and in either direction of rotation; and

    wherein the player moving his finger tangentially to the axis of the wheel image produces a greater rotational wheel speed, the closer his finger is to a center of the wheel image, due to creation of a higher rotational velocity than if the player had moved his finger at a same speed farther away from the center of the wheel image.

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