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Gaming system and method providing one or more incentives to delay expected termination of a gaming session

  • US 8,834,261 B2
  • Filed: 02/23/2012
  • Issued: 09/16/2014
  • Est. Priority Date: 02/23/2012
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one processor; and

    at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to;

    (a) collect and store gaming session data associated with a player'"'"'s gaming activity during a gaming session, the gaming session data including gaming session termination data associated with a termination of the gaming session;

    (b) determine one or more termination causation events for the player based on the stored gaming session termination data, wherein each of the termination causation events is predicted to cause the player to terminate a subsequent gaming session of the player if that termination causation event occurs in association with the subsequent gaming session; and

    (c) for the subsequent gaming session;

    (i) determine whether one of the termination causation events occurs; and

    (ii) if one of the termination causation events occurs, determine an incentive, provide the determined incentive, and cause at least one display device to display the determined incentive.

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