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Multiplexed secure video game play distribution

  • US 8,834,273 B2
  • Filed: 08/06/2007
  • Issued: 09/16/2014
  • Est. Priority Date: 11/14/2002
  • Status: Active Grant
First Claim
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1. An entertainment system, comprising:

  • an electronic game library including plural games stored on a mass storage device;

    multiple game engines coupled to an interactive distribution network to which multiple user devices may also be coupled, each user device remotely located from the electronic game library and the multiple game engines; and

    a controller configured to receive a game selection from one of the user devices via the interactive distribution network and to assign one of the game engines to execute a game from the game library selected by the one user device,wherein the assigned game engine is configured (a) not to receive the entire selected game but only a portion of game program code just before the assigned game engine requires that portion to continue with game play, (b) to provide game play signals corresponding to the received game portion to the one user device over the interactive distribution network, and (c) to receive game player control signals from the one user device in response to the provided game play signals over the interactive distribution network with sufficient speed to permit the one user to play the selected game substantially in real time,wherein the game when executed displays a virtual environment that includes an in-game character whose movement in the virtual environment is controlled by game play inputs from a user playing the game, each received portion of game program instruction code being determined based on one or more of the game play inputs directing movement of the in-game character to a particular location in the virtual environment,wherein the assigned game engine is configured to provide head-to-head play between multiple user devices at remote locations so that users of those user devices can control the same game and play against one another or otherwise participate in the same game play experience substantially in real time,wherein the assigned game engine is configured to provide the head-to-head play between users at remote locations by providing the same game play signals corresponding to the received game portion over the interactive distribution network to each of the user devices involved in the head-to-head play so that the users can control the same game and play against one another substantially in real time or otherwise participate in the same game play experience substantially in real time.

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