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System for streaming databases serving real-time applications used through streaming interactive

  • US 8,834,274 B2
  • Filed: 02/02/2012
  • Issued: 09/16/2014
  • Est. Priority Date: 12/10/2002
  • Status: Expired due to Term
First Claim
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1. A computer-implemented method comprising:

  • routing, by inbound routing network devices, live video received at a hosting service center from one or more client devices associated with one or more users remotely located from the hosting service center to one or more servers at the hosting service center that execute a twitch video game, execution of the twitch video game producing uncompressed video of 3D animation;

    integrating, by the one or more servers, the live video with the twitch video game such that the live video appears within the uncompressed video of 3D animation produced by execution of the twitch video game;

    compressing, by a compression unit at the hosting service center, the uncompressed video of 3D animation integrated with the live video, thereby producing compressed streaming interactive video;

    transmitting, via outbound routing network devices coupled to the compression unit, the compressed streaming interactive video over the Internet to the one or more users, wherein the compressed streaming interactive video is compressed with a worst-case, round-trip latency of 90 ms, from a user control input to display of a response to the user control input on a client device of a user, for a transmission distance of 1500 miles from the hosting service center to the client device.

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