Crafting system in a virtual environment
First Claim
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1. A computer system for crafting virtual items comprising:
- a server computer system that registers a non-virtual physical product via a computer network and produces outputs indicative of a virtual user character corresponding to the physical product, said virtual user character being assigned to a user account that is stored on a user computer;
said server computer system distributes virtual items including a plurality of different item templates and a plurality of different virtual materials into a user storage associated with a selected user account for creating a customized virtual item on the server computer system, wherein the server computer system determines which of the plurality of different item templates and which of the plurality of different virtual materials to distribute to the user storage according to calculated probabilities based on a characteristic of the virtual user character assigned to the user account and the item templates and virtual materials are earned in response to activity performed by the virtual user independent of creating the customized virtual item, wherein the calculated probabilities are based on a combination of the non-virtual physical products registered to the user account; and
said server computer system creating a customized virtual item in response to actions taken by the virtual user character received on the server computer system via the computer network, wherein the server computer system creates the customized virtual item by applying at least one of the plurality of virtual materials that is stored in the user storage to one of the plurality of different item templates that is stored in the user storage, wherein the templates and the virtual materials stored in the user storage are retrieved from the user storage for use during said creating of the customized virtual item and become unavailable for subsequent use after the templates and the virtual materials are used.
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Abstract
A crafting system and method are provided that allow users or players in a social virtual environment to create their own unique virtual items for use on the site. With the crafting system and method, players can collect different types of materials, some more common than others, from within the virtual social environment to customize items, which the player can use to express their individuality as well as sell or trade within the environment. The complexity and uniqueness of the crafted item makes it much more difficult for another player to obtain the same materials and to replicate the design.
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Citations
40 Claims
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1. A computer system for crafting virtual items comprising:
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a server computer system that registers a non-virtual physical product via a computer network and produces outputs indicative of a virtual user character corresponding to the physical product, said virtual user character being assigned to a user account that is stored on a user computer; said server computer system distributes virtual items including a plurality of different item templates and a plurality of different virtual materials into a user storage associated with a selected user account for creating a customized virtual item on the server computer system, wherein the server computer system determines which of the plurality of different item templates and which of the plurality of different virtual materials to distribute to the user storage according to calculated probabilities based on a characteristic of the virtual user character assigned to the user account and the item templates and virtual materials are earned in response to activity performed by the virtual user independent of creating the customized virtual item, wherein the calculated probabilities are based on a combination of the non-virtual physical products registered to the user account; and said server computer system creating a customized virtual item in response to actions taken by the virtual user character received on the server computer system via the computer network, wherein the server computer system creates the customized virtual item by applying at least one of the plurality of virtual materials that is stored in the user storage to one of the plurality of different item templates that is stored in the user storage, wherein the templates and the virtual materials stored in the user storage are retrieved from the user storage for use during said creating of the customized virtual item and become unavailable for subsequent use after the templates and the virtual materials are used. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A computer system for crafting virtual items comprising:
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a server computer system that registers a non-virtual physical product via a computer network and generates a virtual user character corresponding to the physical product, said virtual user character being assigned to a user account; said server computer system distributes virtual items and templates into user storage associated with the user account and where the virtual materials and templates have been earned in response to activity by the virtual user character, wherein the virtual items and templates are distributed to the user storage according to calculated probabilities based on a characteristic of the virtual user character assigned to the user account and the item templates and virtual materials are earned in response to activity performed by the virtual user independent of creating the customized virtual item, wherein the calculated probabilities are based on a combination of the non-virtual physical products registered to the user account; and said server computer system controlling creation of a customized virtual item based on actions taken by the virtual user character received via the computer network, wherein based on the user input, the server computer system creates the customized virtual item by combining two or more of said virtual items and a template that are stored in the user storage, wherein the two or more of said virtual items and the template are unavailable for subsequent use to make additional customized virtual items after being used to make the customized virtual item, and wherein in response to a finish request received by the server computer system via the computer network, the server computer system locks the customized virtual item so that no additional virtual items can be added. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21)
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22. A method for crafting virtual items comprising:
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registering a non-virtual physical product on a server computer system via a computer network and generating a virtual user character corresponding to the physical product, said virtual user character being assigned to a user account; distributing virtual items including a plurality of different item templates and a plurality of different virtual materials into user storage associated with the user account for making customized virtual items, wherein the server computer system determines which of the plurality of different item templates and which the plurality of different virtual materials to distribute to the user storage according to calculated probabilities based on a characteristic of the virtual user character assigned to the user account and the item templates and virtual materials are earned in response to activity performed by the virtual user independent of creating the customized virtual item, wherein the calculated probabilities are based on a combination of the non-virtual physical products registered to the user account; and creating a customized virtual item based on actions taken by the virtual user character received on the server computer system via the computer network, wherein the server computer system creates the customized virtual item by applying at least one of the plurality of virtual materials that is stored in the user storage to one of the plurality of different item templates that is stored in the user storage, wherein the templates and the virtual materials stored in the user storage become unavailable for subsequent use after the templates and the virtual materials are used. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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33. A method for crafting virtual items comprising:
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registering a non-virtual physical product on a server computer system via a computer network and generating a virtual user character corresponding to the physical product, said virtual user character being assigned to a user account; distributing virtual items into user storage associated with the user account based on activity performed by the virtual user character in a virtual environment independent of creating a customized virtual item, wherein the virtual items comprise at least one template and two or more virtual materials and the virtual items are distributed according to calculated probabilities based on a characteristic of the virtual user character assigned to the user account and are earned in response to activity performed by the virtual user independent of creating the customized virtual item, wherein the calculated probabilities are based on a combination of non-virtual physical products registered to the user account; creating a customized virtual item based on actions taken by the virtual user character received on the server computer system via the computer network, wherein the server computer system creates the customized virtual item by combining two or more virtual materials that are stored in the user storage, and after the two or more virtual items and the at least one template are used one time each to create the customized virtual item, the two virtual items and template are removed from the user storage and become unavailable for subsequent use after the templates and the virtual items are used, wherein the customized virtual item comprises clothing, accessories, shoes, home furnishings, and art; and in response to a finish request received by the server computer system via the computer network, locking the customized virtual item so that no additional virtual materials can be added. - View Dependent Claims (34, 35, 36, 37, 38, 39, 40)
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Specification