Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
First Claim
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1. A device for equalizing effects of latency issues for a game of skill or chance played in conjunction with a broadcast comprising:
- a. a storage device; and
b. a set of applications contained within the storage device for sending a lockout signal at an appropriate time based on a measured amount of delay to prevent a user from submitting a response, wherein the set of applications are further for establishing the amount of delay by comparing audio or video samples derived from the device by comparing samples to archived audio or video files of the broadcast.
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Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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Citations
48 Claims
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1. A device for equalizing effects of latency issues for a game of skill or chance played in conjunction with a broadcast comprising:
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a. a storage device; and b. a set of applications contained within the storage device for sending a lockout signal at an appropriate time based on a measured amount of delay to prevent a user from submitting a response, wherein the set of applications are further for establishing the amount of delay by comparing audio or video samples derived from the device by comparing samples to archived audio or video files of the broadcast. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47)
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48. A device for equalizing effects of latency issues for a game of skill or chance played in conjunction with a broadcast comprising:
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a. a storage device; and b. a set of applications contained within the storage device for sending a lockout signal at an appropriate time based on a measured amount of delay to prevent a user from submitting a response, wherein the set of applications are further for equalizing the delay wherein equalizing incorporates time stamping the amount of delay on a game lock out signal, imposing the amount of delay on an entire game data stream and sending game control data to participant cohorts at the same time where client software delays presentation of game data based on a precise time of reception of the broadcast.
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Specification