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System and method for improving the graphics performance of hosted applications

  • US 8,840,477 B2
  • Filed: 09/14/2011
  • Issued: 09/23/2014
  • Est. Priority Date: 12/10/2002
  • Status: Expired due to Term
First Claim
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1. A server-based system for hosting applications/video games for a plurality of clients comprising:

  • an application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game;

    one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands;

    a front buffer to receive a video frame for rendering on a display after the video frame has been completed in one of the one or more back buffers, the front buffer outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and

    a frame processing module to begin copying a newly completed frame from the back buffer to the front buffer before the video data for a prior video frame stored in the front buffer has been fully scanned out.

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