Interactive play set
First Claim
1. An interactive play set, which includes an interactive toy pet device and a plurality of play pieces, wherein at least one play piece includes an animation mechanism, comprising:
- a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the toy pet device,means for identifying a play piece during a play session, wherein a play piece with an animation mechanism is identified only upon the movement of said animation mechanism by a player,computer memory to store a plurality of interactions between the toy pet device and said play pieces, anda control program segment to provide an interaction for the toy pet device that is based on the identity of the play piece used by a player during the play session.
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Accused Products
Abstract
An interactive intelligent play set, method and apparatus, is disclosed which includes a principle toy, a plurality of action figures, and/or play accessories. An intelligent play set identifies and tracks action figures and/or play accessories used by a player during a play session, provides interactions based on the specific action figures, accessories, or combinations thereof, used by a player during game play, provides interactions based on the history of how a player has interacted with the set during previous play sessions, and/or enables a player to construct new interactions between the various play pieces of the play set, using basic interactions as building blocks.
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Citations
26 Claims
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1. An interactive play set, which includes an interactive toy pet device and a plurality of play pieces, wherein at least one play piece includes an animation mechanism, comprising:
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a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the toy pet device, means for identifying a play piece during a play session, wherein a play piece with an animation mechanism is identified only upon the movement of said animation mechanism by a player, computer memory to store a plurality of interactions between the toy pet device and said play pieces, and a control program segment to provide an interaction for the toy pet device that is based on the identity of the play piece used by a player during the play session. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. An interactive play set, which includes a toy pet device that interacts with a plurality of play pieces, wherein at least one play piece includes an animation mechanism, comprising:
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a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the toy pet device, a communication module to identify play pieces during a play session, wherein a play piece with an animation mechanism is identified upon the movement of said animation mechanism by a player, computer memory to store data for a plurality of toy pet device actions, and a control program segment that selects at least one of said actions based on the identity of a play piece used by a player during the play session. - View Dependent Claims (13, 14, 15, 16)
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17. An interactive play set that includes a toy pet device and a plurality of cue cards, wherein at least one cue card includes a mechanism that animates part of the cue card, comprising:
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a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the pet device, a radio frequency identification tag to identify cue cards used by a player during game play, wherein the animation mechanism in a cue card moves a shield to cover and uncover the radio frequency identification tag when the cue card is animated, computer memory to store data for a plurality of pet device actions, and a control program segment that selects at least one of said actions based on the identity of cue card used by the player. - View Dependent Claims (18, 19, 20)
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21. An interactive play set that includes a toy pet device, and a plurality of cue cards, wherein at least one cue card is animated, comprising:
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a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the toy pet device, a communication module based on radio frequency identification technology to identify cue cards used by a player during game play, wherein an animated cue card includes a mechanism that moves a shield to cover and uncover a radio frequency identification tag during animation, computer memory to store data for a plurality of pet device actions, and means for programming additional actions for the toy pet device using cue cards. - View Dependent Claims (22, 23)
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24. An interactive play set that includes a toy pet device, and a plurality of play pieces, wherein at least one play piece includes an animation feature, comprising:
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a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the toy pet device, a radio frequency identification reader to identify a play piece used by a player during game play, wherein an animated play piece includes a mechanism that moves a shield to cover and uncover a radio frequency identification tag when the play piece is animated, computer memory to store data for a plurality of pet device actions, wherein at least one action is associated with a play piece, and means for programming a plurality of pet device actions using play pieces and stored actions. - View Dependent Claims (25, 26)
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Specification