Gaming system and method of gaming
First Claim
Patent Images
1. A gaming system comprising:
- a game controller;
an electronic display;
a mechanical enclosure coupled to the electronic display and which contains a plurality of physical objects capable of movement within the mechanical enclosure, wherein at least a portion of the mechanical enclosure is hidden behind the electronic display; and
a reader that identifies an object from the plurality of objects and communicates data regarding that object to the game controller, wherein the game controller uses the data to create a virtual image of the object on the electronic display when the object is located in the hidden portion of the mechanical enclosure behind the electronic display, and wherein the game controller further uses the data to create an animation of the virtual image upon the electronic display mimicking the movement of the object as it moves within the hidden portion of the mechanical enclosure.
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Abstract
A gaming system comprising: a game controller; and a housing having a display and an enclosure containing a plurality of physical objects capable of movement with or within the enclosure; and a reader that identifies an object from the plurality of objects and communicates data regarding that object to the game controller.
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Citations
23 Claims
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1. A gaming system comprising:
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a game controller; an electronic display; a mechanical enclosure coupled to the electronic display and which contains a plurality of physical objects capable of movement within the mechanical enclosure, wherein at least a portion of the mechanical enclosure is hidden behind the electronic display; and a reader that identifies an object from the plurality of objects and communicates data regarding that object to the game controller, wherein the game controller uses the data to create a virtual image of the object on the electronic display when the object is located in the hidden portion of the mechanical enclosure behind the electronic display, and wherein the game controller further uses the data to create an animation of the virtual image upon the electronic display mimicking the movement of the object as it moves within the hidden portion of the mechanical enclosure. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method of gaming comprising:
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moving a plurality of marked physical objects within a mechanical enclosure coupled to an electronic display on housing of a gaming machine, wherein at least a portion of the mechanical enclosure is hidden behind the electronic display; and reading an identifier of a given physical object of the plurality of marked physical objects to obtain data that distinguishes the given physical object from other ones of the plurality of marked physical objects; generating a virtual image of the given physical object on the electronic display using the data corresponding to the given physical object when the given physical object is located in the hidden portion of the mechanical enclosure; and using the data corresponding to the given physical object so that the virtual image of the given physical object is animated and further mimics movement of the given physical object as it moves within the hidden portion of the mechanical enclosure. - View Dependent Claims (19, 20, 21, 22)
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23. A gaming system comprising:
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a game controller; an electronic display; a mechanical enclosure coupled to the electronic display and which contains a plurality of physical objects capable of movement within the mechanical enclosure, wherein at least a portion of the mechanical enclosure is hidden behind the electronic display; and a reader that identifies a physical object to be differentiated from the plurality of objects located in the hidden portion of the mechanical enclosure, wherein the reader communicates information regarding that physical object to the game controller such that the object can be differentiated from other objects of the plurality of objects, wherein the game controller uses the communicated information to create a virtual image of that physical object on the electronic display, and wherein the game controller further uses the communicated information to create an animation of the virtual image on the electronic display that mimics the movement of the physical object as it moves within the hidden portion of the mechanical enclosure.
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Specification