Storage medium having stored thereon game program, game apparatus, game system, and game processing method
First Claim
1. A computer-readable storage medium having stored thereon a game program to be executed by a computer of a game apparatus capable of displaying an image on a portable display apparatus that outputs at least body state data based on an attitude and/or a motion of the portable display apparatus body and touch position data based on a touch position on a touch panel provided on a surface of a display screen of the portable display apparatus, the game program causing the computer to execute:
- controlling, on the basis of the body state data, an action of a player object placed in a virtual world;
determining, on the basis of a position and/or an attitude of the player object, whether or not the player object has received an attack from another object;
generating, when the player object has received a predetermined attack from another object, an attack effect image representing an effect of the predetermined attack;
generating a first image by superimposing the attack effect image on an image of the virtual world viewed from the player object, or on an image of the virtual world including at least the player object;
displaying the first image on the portable display apparatus; and
repairing, when the attack effect image is displayed on the display screen, the effect of the predetermined attack in an area in the attack effect image in accordance with a touch operation performed on the touch panel, the area overlapping a predetermined range whose center is the touch position indicated by the touch position data.
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Accused Products
Abstract
On the basis of data based on an attitude and/or a motion of a portable display apparatus body, an action of a player object placed in a virtual world is controlled, and on the basis of a position and/or an attitude of the player object, it is determined whether or not the player object has received an attack. Further, when the player object has received a predetermined attack, an attack effect image representing an effect of the predetermined attack is generated, and a first image is generated by superimposing the attack effect image on an image of the virtual world and displayed on the portable display apparatus. Then, the effect of the predetermined attack in an area in the attack effect image is repaired, the area overlapping a predetermined range whose center is a touch position on a touch panel.
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Citations
26 Claims
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1. A computer-readable storage medium having stored thereon a game program to be executed by a computer of a game apparatus capable of displaying an image on a portable display apparatus that outputs at least body state data based on an attitude and/or a motion of the portable display apparatus body and touch position data based on a touch position on a touch panel provided on a surface of a display screen of the portable display apparatus, the game program causing the computer to execute:
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controlling, on the basis of the body state data, an action of a player object placed in a virtual world; determining, on the basis of a position and/or an attitude of the player object, whether or not the player object has received an attack from another object; generating, when the player object has received a predetermined attack from another object, an attack effect image representing an effect of the predetermined attack; generating a first image by superimposing the attack effect image on an image of the virtual world viewed from the player object, or on an image of the virtual world including at least the player object; displaying the first image on the portable display apparatus; and repairing, when the attack effect image is displayed on the display screen, the effect of the predetermined attack in an area in the attack effect image in accordance with a touch operation performed on the touch panel, the area overlapping a predetermined range whose center is the touch position indicated by the touch position data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A game apparatus capable of displaying an image on a portable display apparatus that outputs at least body state data based on an attitude and/or a motion of the portable display apparatus body and touch position data based on a touch position on a touch panel provided on a surface of a display screen of the portable display apparatus, the game apparatus comprising:
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a player object action control unit that controls, on the basis of the body state data, an action of a player object placed in a virtual world; an attack presence/absence determination unit that determines, on the basis of a position and/or an attitude of the player object, whether or not the player object has received an attack from another object; an attack effect image generation unit that generates, when the player object has received a predetermined attack from another object, an attack effect image representing an effect of the predetermined attack; a first image generation unit that generates a first image by superimposing the attack effect image on an image of the virtual world viewed from the player object, or on an image of the virtual world including at least the player object; a display control unit that displays the first image on the portable display apparatus; and an attack effect image repair unit that repairs, when the attack effect image is displayed on the display screen, the effect of the predetermined attack in an area in the attack effect image in accordance with a touch operation performed on the touch panel, the area overlapping a predetermined range whose center is the touch position indicated by the touch position data.
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25. A game system including a plurality of apparatuses configured to communicate with each other, the game system capable of displaying an image on a portable display apparatus that outputs at least body state data based on an attitude and/or a motion of the portable display apparatus body and touch position data based on a touch position on a touch panel provided on a surface of a display screen of the portable display apparatus, the game system comprising:
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a player object action control unit that controls, on the basis of the body state data, an action of a player object placed in a virtual world; an attack presence/absence determination unit that determines, on the basis of a position and/or an attitude of the player object, whether or not the player object has received an attack from another object; an attack effect image generation unit that generates, when the player object has received a predetermined attack from another object, an attack effect image representing an effect of the predetermined attack; a first image generation unit that generates a first image by superimposing the attack effect image on an image of the virtual world viewed from the player object, or on an image of the virtual world including at least the player object; a display control unit that displays the first image on the portable display apparatus; and an attack effect image repair unit that repairs, when the attack effect image is displayed on the display screen, the effect of the predetermined attack in an area in the attack effect image in accordance with a touch operation performed on the touch panel, the area overlapping a predetermined range whose center is the touch position indicated by the touch position data.
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26. A game processing method performed by a processor or a cooperation of a plurality of processors included in a game system including at least one information processing apparatus capable of displaying an image on a portable display apparatus that outputs at least body state data based on an attitude and/or a motion of the portable display apparatus body and touch position data based on a touch position on a touch panel provided on a surface of a display screen of the portable display apparatus, the game processing method comprising:
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controlling, on the basis of the body state data, an action of a player object placed in a virtual world; determining, on the basis of a position and/or an attitude of the player object, whether or not the player object has received an attack from another object; generating, when the player object has received a predetermined attack from another object, an attack effect image representing an effect of the predetermined attack; generating a first image by superimposing the attack effect image on an image of the virtual world viewed from the player object, or on an image of the virtual world including at least the player object; displaying the first image on the portable display apparatus; and repairing, when the attack effect image is displayed on the display screen, the effect of the predetermined attack in an area in the attack effect image in accordance with a touch operation performed on the touch panel, the area overlapping a predetermined range whose center is the touch position indicated by the touch position data.
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Specification