Exercising applications for personal audio/visual system
First Claim
Patent Images
1. A method for presenting a personalized experience using a personal see-through A/V apparatus, comprising:
- accessing a location of the personal see-through A/V apparatus;
automatically determining a first exercise routine for a user based on the location;
accessing data for another person for a second exercise routine different from the first exercise routine;
estimating a hypothetical performance of how the other person would perform the first exercise routine based on the data; and
presenting a virtual image in the personal see-through A/V apparatus based on the first exercise routine, including presenting a virtual image of someone performing the first exercise routine based on the hypothetical performance so that the user can see the virtual image inserted into a real scene viewed through the personal see-through A/V apparatus as the user performs the first exercise routine.
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Abstract
The technology described herein includes a see-through, near-eye, mixed reality display device for providing customized experiences for a user. The personal A/V apparatus serves as an exercise program that is always with the user, provides motivation for the user, visually tells the user how to exercise, and lets the user exercise with other people who are not present.
153 Citations
20 Claims
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1. A method for presenting a personalized experience using a personal see-through A/V apparatus, comprising:
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accessing a location of the personal see-through A/V apparatus; automatically determining a first exercise routine for a user based on the location; accessing data for another person for a second exercise routine different from the first exercise routine; estimating a hypothetical performance of how the other person would perform the first exercise routine based on the data; and presenting a virtual image in the personal see-through A/V apparatus based on the first exercise routine, including presenting a virtual image of someone performing the first exercise routine based on the hypothetical performance so that the user can see the virtual image inserted into a real scene viewed through the personal see-through A/V apparatus as the user performs the first exercise routine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for presenting an experience using a see-through A/V apparatus, comprising:
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automatically determining a three dimensional position of the see-through A/V apparatus, the see through A/V apparatus allows a user wearing the apparatus to view a real scene; determining a first course of action based on the determined three dimensional position; identifying data for another user for a second course of action that is different from the first course of action; estimating a hypothetical performance of how the other user would perform on the first course of action based on the data for the other user for the second course of action; and rendering an image representing the other user indicating the other user'"'"'s hypothetical performance at the same time and three dimensional location as the wearer, the rendering being performed on the see-through A/V apparatus so that the wearer can see the image inserted as a virtual image into the real scene. - View Dependent Claims (10, 11, 12)
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13. A personal see-through A/V apparatus, comprising:
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a see-through, near-eye, augmented reality display that is worn by a user; one or more sensors; processing logic in communication with the one or more sensors and the augmented reality display, the processing logic; accesses a location of the personal see-through A/V apparatus; automatically determines a first exercise routine for the user based on the location; accesses data for another person for a second exercise routine different from the first exercise routine; estimates a hypothetical performance of how the other person would perform the first exercise routine based on the data; and presents a virtual image in the see-through, near-eye, augmented reality display based on the first exercise routine, the processing logic presents a virtual image of someone performing the first exercise routine based on the hypothetical performance so that the user can see the virtual image inserted into a real scene viewed through the see-through, near-eye, augmented reality display as the user performs the first exercise routine. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification