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Dual liquid crystal shutter display

  • US 8,851,977 B2
  • Filed: 09/22/2010
  • Issued: 10/07/2014
  • Est. Priority Date: 09/29/2009
  • Status: Expired due to Fees
First Claim
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1. A gaming system display comprising:

  • a projector system projecting a front image associated with a game and a rear image associated with the game at different times;

    a rear switchable screen in proximity to the projector system, the rear image being projected on the rear screen at a first time interval and the rear switchable screen having an open state allowing transmittal of light through the rear screen at a second time interval and a closed translucent state obscuring the rear screen at the first time interval;

    a front switchable screen overlaying the rear switchable screen, the projector system projecting the front image on the front screen at the second time interval, the front switchable screen having an open state allowing transmittal of light through the front screen at the first time interval and a closed translucent state obscuring the front screen at the second time interval; and

    a controller coupled to the projector system and front and rear switchable screens to periodically cycle the respective closed and open states of the front and rear switchable screens between the first and second time intervals at a sufficiently high rate to present a juxtaposition of the front image and the rear image to a viewer without flicker between the front image and the rear image.

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