Dual liquid crystal shutter display
First Claim
1. A gaming system display comprising:
- a projector system projecting a front image associated with a game and a rear image associated with the game at different times;
a rear switchable screen in proximity to the projector system, the rear image being projected on the rear screen at a first time interval and the rear switchable screen having an open state allowing transmittal of light through the rear screen at a second time interval and a closed translucent state obscuring the rear screen at the first time interval;
a front switchable screen overlaying the rear switchable screen, the projector system projecting the front image on the front screen at the second time interval, the front switchable screen having an open state allowing transmittal of light through the front screen at the first time interval and a closed translucent state obscuring the front screen at the second time interval; and
a controller coupled to the projector system and front and rear switchable screens to periodically cycle the respective closed and open states of the front and rear switchable screens between the first and second time intervals at a sufficiently high rate to present a juxtaposition of the front image and the rear image to a viewer without flicker between the front image and the rear image.
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0 Petitions
Accused Products
Abstract
A dual switchable LCD display is disclosed that allows the juxtaposition of a front and rear image. A rear switchable screen is in proximity to the projector system. The rear image is projected on the rear screen at a first time interval. The rear switchable screen has an open state allowing light transmission through the rear screen and a closed translucent state obscuring the rear screen. A front switchable screen overlays the rear switchable screen. The projector system projects the front image on the front screen at a second time interval. The front switchable screen has an open state allowing light transmission through the front screen and a closed translucent state obscuring the front screen. A controller periodically cycles the respective closed and open states between the first and second time intervals to present a juxtaposition of the front image and the rear image to a viewer.
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Citations
20 Claims
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1. A gaming system display comprising:
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a projector system projecting a front image associated with a game and a rear image associated with the game at different times; a rear switchable screen in proximity to the projector system, the rear image being projected on the rear screen at a first time interval and the rear switchable screen having an open state allowing transmittal of light through the rear screen at a second time interval and a closed translucent state obscuring the rear screen at the first time interval; a front switchable screen overlaying the rear switchable screen, the projector system projecting the front image on the front screen at the second time interval, the front switchable screen having an open state allowing transmittal of light through the front screen at the first time interval and a closed translucent state obscuring the front screen at the second time interval; and a controller coupled to the projector system and front and rear switchable screens to periodically cycle the respective closed and open states of the front and rear switchable screens between the first and second time intervals at a sufficiently high rate to present a juxtaposition of the front image and the rear image to a viewer without flicker between the front image and the rear image. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of juxtaposing a front image associated with a game on a rear image associated with the game on a gaming system display, the method comprising:
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positioning a projector system relative to a front switchable screen and a rear switchable screen; switching the front switchable screen to a closed translucent state obscuring the front screen during a first time interval; projecting the front image associated with the game from the projector device on the front switchable screen during the first time interval; switching the rear switchable screen to an open transparent state allowing the viewing of the front image associated with the game during the first time interval; switching the rear switchable screen to a closed translucent state during a second time interval; projecting the rear image associated with the game from the projector device on the rear switchable screen during the second time interval; switching the front switchable screen to an open transparent state allowing the viewing of the rear image associated with the game during the second time interval; and cycling between the first and second time intervals at a sufficiently high rate to create a juxtaposition of the front and rear images without flicker between the front and rear images. - View Dependent Claims (10, 11, 12, 13)
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14. A wagering game system comprising:
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a wagering game controller for operating a wagering game; and a wagering game display coupled to the wagering game controller, the wagering game display including; a projector system projecting a front wagering game image and a rear wagering game image at different times; a rear switchable screen in proximity to the projector system, the rear wagering game image being projected on the rear screen at a first time interval and the rear switchable screen having an open state allowing transmittal of light through the rear screen at a second time interval and a closed translucent state obscuring the rear screen at the first time interval; a front switchable screen overlaying the rear switchable screen, the projector system projecting the front wagering game image on the front screen at the second time interval, the front switchable screen having an open state allowing transmittal of light through the front screen at the second time interval and a closed translucent state obscuring the front screen at the first time interval; and a display controller coupled to the projector system and front and rear switchable screens to periodically cycle the respective closed and open states between the first and second time intervals at a sufficiently high rate to present a juxtaposition of the front wagering game image and the rear wagering game image to a viewer without flicker between the front and rear wagering game images. - View Dependent Claims (15, 16)
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17. A wagering game system display comprising:
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a projector system projecting a front image relating to a wagering game and a rear image relating to the wagering game at different times; a rear switchable screen having a curved surface in proximity to the projector system, the rear image being projected on the rear screen at a first time interval and the rear switchable screen having an open state allowing transmittal of light through the rear screen at a second time interval and a closed translucent state obscuring the rear screen at the first time interval; a front switchable screen overlaying the rear switchable screen, the projector system projecting the front image on the front screen at the second time interval, the front switchable screen having an open state allowing transmittal of light through the front screen at the first time interval and a closed translucent state obscuring the front screen at the second time interval; and a controller coupled to the projector system and front and rear switchable screens to periodically cycle the respective closed and open states between the first and second time intervals at a sufficiently high rate to present a juxtaposition of the front image and the rear image to a viewer without flicker between the front and rear images. - View Dependent Claims (18, 19)
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20. A wagering game system display comprising:
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a projector system projecting a plurality of wagering game images at different time intervals; a plurality of switchable screens each in fixed position relative to the projector system, each of the switchable screens having an open state allowing viewing through the screen and a closed translucent state obscuring viewing through the screen, the switchable screens each being in front of the projector; and a controller coupled to the projector system and the plurality of switchable screens to periodically cycle the respective closed and open states between the different time intervals to project a juxtaposition of the plurality of wagering game images to a viewer at a sufficiently high rate without flicker between the plurality of wagering game images, wherein during each time interval, one of the plurality of wagering game images is projected on a corresponding first one of the plurality of switchable screens in the closed state while a second one of the plurality of switchable screens is in the open state.
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Specification