System and method for the provision of time-based awards in an online game
First Claim
1. A computer-implemented method of providing awards in an online game based on a completion time of a task in the game to be executed on a computer having one or more physical processors, the method comprising:
- executing an instance of a virtual space;
implementing the instance of the virtual space to facilitate participation by one or more users in the game within the virtual space by determining view information that facilitates presentation of views of the virtual space to the one or more users by one or more client computing platforms, wherein the virtual space includes a simulated physical space and is configured to facilitate interaction of users with the virtual space and/or each other by performing operations in the virtual space, and wherein the game includes a series of tasks that are performable by the one or more users within the virtual space, the series of tasks comprising a first task and a second task, the second task becoming performable by the user responsive to the user completing the first task;
determining the user has completed the first task;
making the second task performable by the user in response to the user completing the first task;
determining a first award from a plurality of potential awards for the user as an award for completing the first task, wherein individual ones of the plurality of potential awards have an associated value to the user;
distributing the first award to the user within the virtual space;
determining the user has completed the second task;
determining an amount of real world time between completion of the first task and completion of the second task by the user;
determining a second award from the plurality of potential awards for the user as an award for completing the second task, wherein the second award is determined based on the associated value to the user for the second award and the amount of real world time between completion of the first task and completion of the second task by the user, wherein when the amount of real world time between completion of the first task and completion of the second task increases, the associated value to the user of the determined second award reduces; and
distributing the second award to the user within the virtual space.
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Accused Products
Abstract
A system and method are disclosed for providing stochastic, tiered awards in an online game based on a user'"'"'s real-time completion of a task in the online game, where a time clock for the task begins running (in real-time) at the completion of a user'"'"'s immediately previous task. The game may include a plurality of tasks, where a second task may be made performable in response to a user completing a first task. An award may be distributed to a user based on an amount of real world time taken by the user to complete the second task. A plurality of awards may be available for provision to a user. The plurality of potential awards may include various levels of potential awards.
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Citations
21 Claims
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1. A computer-implemented method of providing awards in an online game based on a completion time of a task in the game to be executed on a computer having one or more physical processors, the method comprising:
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executing an instance of a virtual space; implementing the instance of the virtual space to facilitate participation by one or more users in the game within the virtual space by determining view information that facilitates presentation of views of the virtual space to the one or more users by one or more client computing platforms, wherein the virtual space includes a simulated physical space and is configured to facilitate interaction of users with the virtual space and/or each other by performing operations in the virtual space, and wherein the game includes a series of tasks that are performable by the one or more users within the virtual space, the series of tasks comprising a first task and a second task, the second task becoming performable by the user responsive to the user completing the first task; determining the user has completed the first task; making the second task performable by the user in response to the user completing the first task; determining a first award from a plurality of potential awards for the user as an award for completing the first task, wherein individual ones of the plurality of potential awards have an associated value to the user; distributing the first award to the user within the virtual space; determining the user has completed the second task; determining an amount of real world time between completion of the first task and completion of the second task by the user; determining a second award from the plurality of potential awards for the user as an award for completing the second task, wherein the second award is determined based on the associated value to the user for the second award and the amount of real world time between completion of the first task and completion of the second task by the user, wherein when the amount of real world time between completion of the first task and completion of the second task increases, the associated value to the user of the determined second award reduces; and distributing the second award to the user within the virtual space. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system configured to provide awards in an online game based on a completion time of a task in the game, the system comprising:
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one or more processors configured to execute compute program modules, the computer program modules comprising; a space module configured to execute an instance of a virtual space, and to implement the instance of the virtual space to facilitate participation by one or more users in the game within the virtual space by determining view information that facilitates presentation of views of the virtual space to the one or more users by one or more client computing platforms, wherein the game includes a series of tasks that are performable by the one or more users within the virtual space, the series of tasks comprising a first task and a second task, the second task becoming performable by the user responsive to the user completing the first task; a task management module configured to; determine the user has completed the first task; make the second task performable by the user in response to the user completing the first task; and determine the user has completed the second task; a clock management module configured to determine an amount of real world time between completion of the first task and completion of the second task by the user; and an award management module configured to; determine a first award from a plurality of potential awards for the user as an award for completing the first task, wherein individual ones of the plurality of potential awards have an associated value to the user; distribute the first award to the user within the virtual space; determine a second award from the plurality of potential awards for the user as an award for completing the second task, wherein the second award is determined based on the associated value to the user for the second award and the amount of real world time between completion of the first task and completion of the second task by the user, wherein when the amount of real world time between completion of the first task and completion of the second task increases, the associated value to the user of the determined second award reduces; and distribute the second award to the user within the virtual space. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A non-transitory electronic storage media storing computer program information related to providing awards in an online game based on a completion time of a task in the game, the non-transitory electronic storage media comprising:
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a memory configured to store computer program information related to one or more users of an online game and computer program information related to a plurality of potential awards; instructions configured to cause a client computing platform to; execute an instance of a virtual space; implement the instance of the virtual space to facilitate participation by one or more users in the game within the virtual space by determining view information that facilitates presentation of views of the virtual space to the one or more users by one or more client computing platforms, wherein the game includes a series of tasks that are performable by the one or more users within the virtual space, the series of tasks comprising a first task and a second task, the second task becoming performable by the user responsive to the user completing the first task; determine the user has completed the first task; make the second task performable by the user in response to the user completing the first task; determine a first award from the plurality of potential awards for the user as an award for completing the first task, wherein individual ones of the plurality of potential awards have an associated value to the user; distribute the first award to the user within the virtual space; determine the user has completed the second task; determine an amount of real world time between completion of the first task and completion of the second task by the user; determine a second award from the plurality of awards for the user as an award for completing the second task, wherein the second award is determined based on the associated value to the user for the second award and the amount of real world time between completion of the first task and completion of the second task by the user, wherein when the amount of real world time between completion of the first task and completion of the second task increases, the associated value to the user of the determined second award reduces; and distribute the second award to the user within the virtual space.
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Specification