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Apparatus, method, and system to provide a multiple processor architecture for server-based gaming

  • US 8,851,988 B2
  • Filed: 08/15/2012
  • Issued: 10/07/2014
  • Est. Priority Date: 11/14/2008
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising, for each of one or more games:

  • executing, by one or more first processors, a logic engine for the game;

    executing, by one or more second processors, a presentation engine for the game, the one or more second processors different from the one or more first processors and which execute only the presentation engine for the game;

    sending, by the one or more first processors and to the one or more second processors, an indication of an outcome for the game, the indicated outcome being based at least in part on player input received by the one or more first processors;

    displaying first information in a first portion of a display, the first information being received from the one or more first processors; and

    concurrently with the displaying of the first information, displaying second information in a distinct second portion of the display, the second information received from the one or more second processors.

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