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System and method for improving the graphics performance of hosted applications

  • US 8,851,999 B2
  • Filed: 09/14/2011
  • Issued: 10/07/2014
  • Est. Priority Date: 12/10/2002
  • Status: Expired due to Term
First Claim
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1. A server-based system for hosting applications/video games for a plurality of clients comprising:

  • an application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game;

    one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands;

    a front buffer to receive a video frame for rendering on a display after the video frame has been completed in one of the one or more back buffers, the front buffer outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a specified time interval;

    a frame processing module to perform real-time profiling of the GPU by performing the operations of;

    tracking how long it takes the GPU to execute certain types of operations while in a current mode of operation; and

    updating a benchmark data structure with values representing an amount of time needed for each specified type of operation.

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