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Using crowd-sourcing to verify the accuracy of results of client-side determinations

  • US 8,852,000 B1
  • Filed: 07/11/2012
  • Issued: 10/07/2014
  • Est. Priority Date: 06/05/2012
  • Status: Active Grant
First Claim
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1. A system configured to verify the accuracy of results of client-side determinations used for defining views of a virtual space, the system comprising:

  • one or more processors configured to execute computer program modules, the computer program modules comprising;

    a client-side determination receipt module configured to receive results of primary client-side determinations of game outcomes in a game from one or more client computing platforms including a first client computing platform, individual ones of the primary client-side determinations of the game outcomes being performed by individual client computing platforms presenting views of the instance of the virtual space, in which game is played, to users, the game outcomes of the primary client-side determinations forming a basis for determining view information of the virtual space; and

    a client-side determination verification module configured to verify the accuracy of the game outcomes of the primary client-side determinations by comparing the game outcomes of the primary client-side determinations with game outcomes of secondary client-side determinations performed by one or more client computing platforms, individual ones of the secondary client-side determinations simulating corresponding primary client-side determinations of the game outcomes, wherein a first game outcome of a primary determination performed by the first client computing platform is verified as accurate responsive to the first game outcome corresponding with at least a threshold quantity of game outcomes of corresponding secondary client-side determinations of the game outcome performed by other client computing platforms.

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