Gaming system and method providing an interactive game with automatic wagers
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) display a play of an interactive game;
(b) receive from a player at least one input in the play of the interactive game;
(c) determine each occurrence of at least one triggering event during the play of the interactive game, wherein the at least one triggering event can occur multiple times during the play of the interactive game; and
(d) for each determined occurrence of the at least one triggering event during the play of the interactive game, during the play of the interactive game;
(i) automatically randomly determine an outcome associated with a defined amount of player credits, said random determination being independent of the interactive game; and
(ii) display any award credit amount associated with said determined outcome at a first location for said award credit amount;
(e) display at least one of the award credit amounts in a second location for said award credit amount; and
(f) display the interactive game outcome for the play of the interactive game.
1 Assignment
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Accused Products
Abstract
A gaming system including a plurality of gaming machines or devices. The gaming machines include an interactive game and a wager triggering event. Upon the occurrence of the wager triggering event during play of the interactive game, the gaming machine causes the placement of a wager component and randomly determines a wagering outcome. Upon completion of the interactive game, the gaming machine provides the player with an interactive game outcome and provides the player with any awards based on any determined wagering outcomes. The players are ranked in the interactive game. Upon a triggering event, the gaming system provides one or more ranked players of the interactive game an award from funds derived from a marketing or advertising account.
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Citations
24 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) display a play of an interactive game; (b) receive from a player at least one input in the play of the interactive game; (c) determine each occurrence of at least one triggering event during the play of the interactive game, wherein the at least one triggering event can occur multiple times during the play of the interactive game; and (d) for each determined occurrence of the at least one triggering event during the play of the interactive game, during the play of the interactive game; (i) automatically randomly determine an outcome associated with a defined amount of player credits, said random determination being independent of the interactive game; and (ii) display any award credit amount associated with said determined outcome at a first location for said award credit amount; (e) display at least one of the award credit amounts in a second location for said award credit amount; and (f) display the interactive game outcome for the play of the interactive game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of operating a gaming system, said method comprising:
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causing at least one processor to operate with at least one display device and at least one input device to; (a) display a play of an interactive game; (b) receive from a player at least one input in the play of the interactive game; (c) determine each occurrence of at least one triggering event during the play of the interactive game, wherein the at least one triggering event can occur multiple times during the play of the interactive game; and (d) for each determined occurrence of the at least one triggering event during the play of the interactive game, during the play of the interactive game; (i) automatically randomly determine an outcome associated with a defined amount of player credits, said random determination being independent of the interactive game; and (ii) display any award credit amount associated with said determined outcome at a first location for said award credit amount; and (e) display at least one of the award credit amounts in a second location for said award credit amount; and (f) display the interactive game outcome for the play of the interactive game. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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Specification