Gaming system and method having bonus event and bonus event award in accordance with a current wager and one or more accumulated bonus event points
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) independent of any game outcome of any play of any game, maintain a bonus event meter,(b) during a first period of time;
(i) prior to any placement of a wager on a first play of a game, select a first paytable to employ in association with the first play of the game, said first paytable selected;
(A) from a plurality of predetermined paytables, and(B) at least in part, based on a first value of the bonus event meter at a first point in time,(ii) enable a first player to place the wager on the first play of the game,(iii) randomly determine a first game outcome,(iv) display the randomly determined first game outcome,(v) determine, in accordance with the selected first paytable, an award associated with the first game outcome, and(vi) display the determined award associated with the first game outcome to the first player, and(c) during a second, different period of time;
(i) prior to any placement of the wager on a second play of the game, select a second, different paytable to employ in association with the second play of the game, said second paytable selected;
(A) from the plurality of predetermined paytables, and(B) at least in part, based on a second, different value of the bonus event meter at a second point in time,(ii) enable a second player to place the wager on the second play of the game,(iii) randomly determine a second game outcome,(iv) display the randomly determined second game outcome,(v) determine, in accordance with the selected second paytable, an award associated with the second game outcome, and(vi) display the determined award associated with the second game outcome to the second player.
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Accused Products
Abstract
In one embodiment, the gaming system and method disclosed herein maintains a plurality of different bonus event average expected payouts which are ranked. In one embodiment, if a bonus event triggering condition occurs, the gaming system determines one of the plurality of different bonus event average expected payouts to utilize for the triggered bonus event. In one such embodiment, the determined bonus event average expected payout is based on a player'"'"'s current wager and a quantity of accumulated bonus event points or units. In this embodiment, the gaming system enables players to accumulate bonus event points based on one or more aspects of a player'"'"'s previous gaming experiences during a designated period of time. The gaming system then displays a bonus event to the player and determines a bonus event award, wherein the determined bonus event award is in accordance with the determined bonus event average expected payout.
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Citations
20 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) independent of any game outcome of any play of any game, maintain a bonus event meter, (b) during a first period of time; (i) prior to any placement of a wager on a first play of a game, select a first paytable to employ in association with the first play of the game, said first paytable selected; (A) from a plurality of predetermined paytables, and (B) at least in part, based on a first value of the bonus event meter at a first point in time, (ii) enable a first player to place the wager on the first play of the game, (iii) randomly determine a first game outcome, (iv) display the randomly determined first game outcome, (v) determine, in accordance with the selected first paytable, an award associated with the first game outcome, and (vi) display the determined award associated with the first game outcome to the first player, and (c) during a second, different period of time; (i) prior to any placement of the wager on a second play of the game, select a second, different paytable to employ in association with the second play of the game, said second paytable selected; (A) from the plurality of predetermined paytables, and (B) at least in part, based on a second, different value of the bonus event meter at a second point in time, (ii) enable a second player to place the wager on the second play of the game, (iii) randomly determine a second game outcome, (iv) display the randomly determined second game outcome, (v) determine, in accordance with the selected second paytable, an award associated with the second game outcome, and (vi) display the determined award associated with the second game outcome to the second player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of operating a gaming system, said method comprising:
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(a) independent of any game outcome of any play of any game, causing at least one processor to execute a plurality of instructions to maintain a bonus event meter, said bonus event meter associated with at least one play of at least one bonus event; (b) during a first period of time; (i) prior to any placement of a wager on a first play of a game, causing the at least one processor to execute the plurality of instructions to select a first paytable to employ in association with the first play of the game, said first paytable selected; (A) from a plurality of predetermined paytables, and (B) at least in part, based on a first value of the bonus event meter at a first point in time, (ii) enabling a first player to place the wager on the first play of the game, (iii) causing the at least one processor to execute the plurality of instructions to randomly determine a first game outcome, (iv) causing at least one display device to display the randomly determined first game outcome, (v) causing the at least one processor to execute the plurality of instructions to determine, in accordance with the selected first paytable, an award associated with the first game outcome, and (vi) causing the at least one display device to display the determined award associated with the first game outcome to the first player; and (c) during a second, different period of time; (i) prior to any placement of the wager on a second play of the game, causing the at least one processor to execute the plurality of instructions to select a second, different paytable to employ in association with the second play of the game, said second paytable selected; (A) from the plurality of predetermined paytables, and (B) at least in part, based on a second, different value of the bonus event meter at a second point in time, (ii) enabling a second player to place the wager on the second play of the game, (iii) causing the at least one processor to execute the plurality of instructions to randomly determine a second game outcome, (iv) causing the at least one display device to display the randomly determined second game outcome, (v) causing the at least one processor to execute the plurality of instructions to determine, in accordance with the selected second paytable, an award associated with the second game outcome, and (vi) causing the at least one display device to display the determined award associated with the second game outcome to the second player. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification