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Visual based identitiy tracking

  • US 8,864,581 B2
  • Filed: 01/29/2010
  • Issued: 10/21/2014
  • Est. Priority Date: 01/29/2010
  • Status: Active Grant
First Claim
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1. A method of creating a signature of a person'"'"'s face for use in a computer based gaming application, comprising:

  • executing, by a computing system, the computer based gaming application, the computer based gaming application including interaction with a subset of a set of previously enrolled players;

    determining, by the computing system, that a person has become detectable in a physical play space of the computer based gaming application, the person not being one of the subset of the set of previously enrolled players currently interacting with the computer based gaming application;

    receiving, at the computing system, a depth image of the person obtained from a depth image sensor, the depth image comprises a two dimensional arrangement of pixels, each pixel of the depth image stores a number identifying a distance from the depth image sensor to a body of the person;

    receiving, at the computing system, a visual image of the person from a visual image sensor, the visual image being different than the depth image;

    correlating, by the computing system, the depth image to the visual image so that pixels in the visual image are identified to correspond to pixels in the depth image;

    identifying, by the computing system, foreground pixels and background pixels in the two dimensional arrangement of pixels in the depth image;

    removing, by the computing system, the background pixels from the depth image;

    assigning, by the computing system, the foreground pixels of the depth image to different parts of the body of the person;

    using, by the computing system, the different parts of the body of the person to construct a model;

    utilizing, by the computing system, the model to estimate a position of the person'"'"'s face in the depth image by using one or more criteria to locate eyes and nose of the person;

    automatically, by the computing system, determining a bounding box for the depth image that surrounds the person'"'"'s face;

    automatically, by the computing system, identifying pixels in the visual image that correspond to pixels in the depth image inside the bounding box;

    automatically, by the computing system, creating and storing a new signature of the person'"'"'s face that represents the pixels in the visual image that correspond to the pixels in the depth image inside the bounding box;

    automatically, by the computing system, identifying the person as a specific previously enrolled player of the set of previously enrolled players based on comparing the new signature of the person'"'"'s face to stored signatures of the set of previously enrolled players; and

    mapping, by the computing system, the person to the determined specific enrolled player and enabling the person to interact with the computer based gaming application based on the mapping.

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